On 05/10/2018 02:05 AM, Benedikt Schemmer wrote: > remove a memset too and yes, this is all functionally identical > > --- > src/mesa/main/shaderapi.c | 40 ++++++++++++++++++++-------------------- > 1 file changed, 20 insertions(+), 20 deletions(-) > > diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c > index e8acca4490..1d0ca5374b 100644 > --- a/src/mesa/main/shaderapi.c > +++ b/src/mesa/main/shaderapi.c > @@ -241,11 +241,10 @@ _mesa_init_shader_state(struct gl_context *ctx) > /* Device drivers may override these to control what kind of instructions > * are generated by the GLSL compiler. > */ > - struct gl_shader_compiler_options options; > + struct gl_shader_compiler_options options = {}; > gl_shader_stage sh; > int i; > > - memset(&options, 0, sizeof(options));
This is not functionally the same. The memset will zero padding fields added by the compiler, but '= {}' does not. I'm also not fond of the The '!= 0' and '== NULL' changes. Pretty much everywhere in core Mesa uses those patterns. I feel like most of this is just a bunch of spurious changes that will just make cherry picking patches to stable irritating later on. > options.MaxUnrollIterations = 32; > options.MaxIfDepth = UINT_MAX; > > @@ -254,7 +253,7 @@ _mesa_init_shader_state(struct gl_context *ctx) > > ctx->Shader.Flags = _mesa_get_shader_flags(); > > - if (ctx->Shader.Flags != 0) > + if (ctx->Shader.Flags) > ctx->Const.GenerateTemporaryNames = true; > > /* Extended for ARB_separate_shader_objects */ > @@ -771,7 +770,8 @@ get_programiv(struct gl_context *ctx, GLuint program, > GLenum pname, > GLint *params) > { > struct gl_shader_program *shProg > - = _mesa_lookup_shader_program_err(ctx, program, > "glGetProgramiv(program)"); > + = _mesa_lookup_shader_program_err(ctx, program, > + "glGetProgramiv(program)"); > > /* Is transform feedback available in this context? > */ > @@ -953,7 +953,7 @@ get_programiv(struct gl_context *ctx, GLuint program, > GLenum pname, > *params = shProg->BinaryRetreivableHint; > return; > case GL_PROGRAM_BINARY_LENGTH: > - if (ctx->Const.NumProgramBinaryFormats == 0) { > + if (!ctx->Const.NumProgramBinaryFormats) { > *params = 0; > } else { > _mesa_get_program_binary_length(ctx, shProg, params); > @@ -974,7 +974,7 @@ get_programiv(struct gl_context *ctx, GLuint program, > GLenum pname, > "linked)"); > return; > } > - if (shProg->_LinkedShaders[MESA_SHADER_COMPUTE] == NULL) { > + if (!shProg->_LinkedShaders[MESA_SHADER_COMPUTE]) { > _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramiv(no compute " > "shaders)"); > return; > @@ -1234,7 +1234,7 @@ _mesa_compile_shader(struct gl_context *ctx, struct > gl_shader *sh) > } else { > if (ctx->_Shader->Flags & GLSL_DUMP) { > _mesa_log("GLSL source for %s shader %d:\n", > - _mesa_shader_stage_to_string(sh->Stage), sh->Name); > + _mesa_shader_stage_to_string(sh->Stage), sh->Name); > _mesa_log("%s\n", sh->Source); > } > > @@ -1381,13 +1381,13 @@ link_program(struct gl_context *ctx, struct > gl_shader_program *shProg, > GLuint i; > > printf("Link %u shaders in program %u: %s\n", > - shProg->NumShaders, shProg->Name, > - shProg->data->LinkStatus ? "Success" : "Failed"); > + shProg->NumShaders, shProg->Name, > + shProg->data->LinkStatus ? "Success" : "Failed"); > > for (i = 0; i < shProg->NumShaders; i++) { > printf(" shader %u, stage %u\n", > - shProg->Shaders[i]->Name, > - shProg->Shaders[i]->Stage); > + shProg->Shaders[i]->Name, > + shProg->Shaders[i]->Stage); > } > } > } > @@ -1460,7 +1460,7 @@ void > _mesa_active_program(struct gl_context *ctx, struct gl_shader_program > *shProg, > const char *caller) > { > - if ((shProg != NULL) && !shProg->data->LinkStatus) { > + if ((shProg) && !shProg->data->LinkStatus) { > _mesa_error(ctx, GL_INVALID_OPERATION, > "%s(program %u not linked)", caller, shProg->Name); > return; > @@ -1794,7 +1794,7 @@ void GLAPIENTRY > _mesa_GetObjectParameterfvARB(GLhandleARB object, GLenum pname, > GLfloat *params) > { > - GLint iparams[1] = {0}; /* XXX is one element enough? */ > + GLint iparams[1] = {}; /* XXX is one element enough? */ > _mesa_GetObjectParameterivARB(object, pname, iparams); > params[0] = (GLfloat) iparams[0]; > } > @@ -1912,7 +1912,7 @@ shader_source(struct gl_context *ctx, GLuint shaderObj, > GLsizei count, > if (!sh) > return; > > - if (string == NULL) { > + if (!string) { > _mesa_error(ctx, GL_INVALID_VALUE, "glShaderSourceARB"); > return; > } > @@ -1925,7 +1925,7 @@ shader_source(struct gl_context *ctx, GLuint shaderObj, > GLsizei count, > * last element will be set to the total length of the source code. > */ > offsets = malloc(count * sizeof(GLint)); > - if (offsets == NULL) { > + if (!offsets) { > _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB"); > return; > } > @@ -1952,7 +1952,7 @@ shader_source(struct gl_context *ctx, GLuint shaderObj, > GLsizei count, > */ > totalLength = offsets[count - 1] + 2; > source = malloc(totalLength * sizeof(GLcharARB)); > - if (source == NULL) { > + if (!source) { > free((GLvoid *) offsets); > _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB"); > return; > @@ -2245,7 +2245,7 @@ _mesa_GetProgramBinary(GLuint program, GLsizei bufSize, > GLsizei *length, > * Ensure that length always points to valid storage to avoid multiple > NULL > * pointer checks below. > */ > - if (length == NULL) > + if (!length) > length = &length_dummy; > > > @@ -2263,7 +2263,7 @@ _mesa_GetProgramBinary(GLuint program, GLsizei bufSize, > GLsizei *length, > return; > } > > - if (ctx->Const.NumProgramBinaryFormats == 0) { > + if (!ctx->Const.NumProgramBinaryFormats) { > *length = 0; > _mesa_error(ctx, GL_INVALID_OPERATION, > "glGetProgramBinary(driver supports zero binary formats)"); > @@ -2858,7 +2858,7 @@ _mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei > count, > bool flushed = false; > do { > struct gl_uniform_storage *uni = p->sh.SubroutineUniformRemapTable[i]; > - if (uni == NULL) { > + if (!uni) { > i++; > continue; > } > @@ -3054,7 +3054,7 @@ _mesa_shader_write_subroutine_index(struct gl_context > *ctx, > { > int i, j; > > - if (p->sh.NumSubroutineUniformRemapTable == 0) > + if (!p->sh.NumSubroutineUniformRemapTable) > return; > > i = 0; > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev