Benedikt Schemmer <b...@besd.de> writes: > Most of the extensions are currently either always available or not. > A mechanism to enable extensions based on the required OpenGL version is > already > in place, its just rarely used. > > This might cause problems when an application actually tries to use an > extension > in a context for which the extension was not designed. > > Also this prevents extensions that might be problematic when they are always > enabled, to be enabled in the appropriate context. > > Tested with several 64-bit games.
What problem are you trying to solve here? Exposing extensions is great, and I want applications to be able to use functionality even when the spec authors were lazy and decided "I don't want to think about specifying the negative interactions with older specs," because Mesa will probably get it right anyway.
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