On Tue, May 15, 2018 at 4:09 PM, Ilia Mirkin <imir...@alum.mit.edu> wrote:

> On Tue, May 15, 2018 at 3:54 PM, Marek Olšák <mar...@gmail.com> wrote:
> > On Tue, May 15, 2018 at 3:36 PM, Ilia Mirkin <imir...@alum.mit.edu>
> wrote:
> >>
> >> The extension is totally different... it adds things like "unsigned
> >> int", and a ton of texture*/shadow* variants. If it helps this one
> >> shader compile, that's a coincidence. IMO it's dangerous to start
> >> throwing things like this in.
> >
> >
> > That's why it prints a warning. The extension isn't exposed.
>
> It bumps the GLSL version to 1.30 though, which e.g. makes "in" and
> "out" a keyword. And a bunch of other stuff like that. Just seems
> dangerous.
>

It may seem dangerous, but not after you consider that it changes a compile
failure into "some behavior" and a warning. That is pretty safe, because
you'll either get a compile failure again, or you'll get correct behavior
as if a subset of the extension was exposed. Either case is harmless.

Marek
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