On Tue, May 15, 2018 at 4:09 PM, Ilia Mirkin <imir...@alum.mit.edu> wrote:
> On Tue, May 15, 2018 at 3:54 PM, Marek Olšák <mar...@gmail.com> wrote: > > On Tue, May 15, 2018 at 3:36 PM, Ilia Mirkin <imir...@alum.mit.edu> > wrote: > >> > >> The extension is totally different... it adds things like "unsigned > >> int", and a ton of texture*/shadow* variants. If it helps this one > >> shader compile, that's a coincidence. IMO it's dangerous to start > >> throwing things like this in. > > > > > > That's why it prints a warning. The extension isn't exposed. > > It bumps the GLSL version to 1.30 though, which e.g. makes "in" and > "out" a keyword. And a bunch of other stuff like that. Just seems > dangerous. > It may seem dangerous, but not after you consider that it changes a compile failure into "some behavior" and a warning. That is pretty safe, because you'll either get a compile failure again, or you'll get correct behavior as if a subset of the extension was exposed. Either case is harmless. Marek
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