On Tue, May 15, 2018 at 1:41 PM, Rob Clark <robdcl...@gmail.com> wrote: > On Mon, May 7, 2018 at 2:14 AM, <mathias.froehl...@gmx.net> wrote: >> From: Mathias Fröhlich <mathias.froehl...@web.de> >> >> Finally make use of the binding information in the VAO when >> setting up arrays for draw. >> >> v2: Emit less relocations also for interleaved userspace arrays. >> >> Signed-off-by: Mathias Fröhlich <mathias.froehl...@web.de> > > This appears to break glmark2 (and, well, probably other things too) > > Thread 1 "glmark2" received signal SIGTRAP, Trace/breakpoint trap. > 0x0000ffffbefc1c78 in kill () from /lib64/libc.so.6 > (gdb) bt > #0 0x0000ffffbefc1c78 in kill () from /lib64/libc.so.6 > #1 0x0000ffffbde5ff90 in _debug_assert_fail (expr=0xffffbe6b9320 > "desc", file=0xffffbe6b92f0 > "../src/gallium/auxiliary/util/u_format.h", line=767, > function=0xffffbe6b9830 <__func__.7922> > "util_format_get_blocksizebits") at > ../src/gallium/auxiliary/util/u_debug.c:322 > #2 0x0000ffffbdec4384 in util_format_get_blocksizebits (format=1531) > at ../src/gallium/auxiliary/util/u_format.h:767 > #3 0x0000ffffbdec43bc in util_format_get_blocksize (format=1531) at > ../src/gallium/auxiliary/util/u_format.h:781 > #4 0x0000ffffbdec62a4 in u_vbuf_create_vertex_elements (mgr=0x7073b0, > count=2, attribs=0xffffffffea20) at > ../src/gallium/auxiliary/util/u_vbuf.c:761 > #5 0x0000ffffbdec4da4 in u_vbuf_set_vertex_elements_internal > (mgr=0x7073b0, count=2, states=0xffffffffea20) at > ../src/gallium/auxiliary/util/u_vbuf.c:346 > #6 0x0000ffffbdec4e94 in u_vbuf_set_vertex_elements (mgr=0x7073b0, > count=2, states=0xffffffffea20) at > ../src/gallium/auxiliary/util/u_vbuf.c:367 > #7 0x0000ffffbde804dc in cso_set_vertex_elements (ctx=0x6e8190, > count=2, states=0xffffffffea20) at > ../src/gallium/auxiliary/cso_cache/cso_context.c:1067 > #8 0x0000ffffbe3881d0 in set_vertex_attribs (st=0x6e2f20, > vbuffers=0xffffffffeb20, num_vbuffers=0, velements=0xffffffffea20, > num_velements=2) at ../src/mesa/state_tracker/st_atom_array.c:382 > #9 0x0000ffffbe388708 in st_update_array (st=0x6e2f20) at > ../src/mesa/state_tracker/st_atom_array.c:507 > #10 0x0000ffffbe334634 in st_validate_state (st=0x6e2f20, > pipeline=ST_PIPELINE_RENDER) at > ../src/mesa/state_tracker/st_atom.c:261 > #11 0x0000ffffbe2802ec in prepare_draw (st=0x6e2f20, ctx=0x6c74d0) at > ../src/mesa/state_tracker/st_draw.c:123 > #12 0x0000ffffbe280364 in st_draw_vbo (ctx=0x6c74d0, > prims=0xffffffffef18, nr_prims=1, ib=0x0, index_bounds_valid=1 '\001', > min_index=0, max_index=21515, tfb_vertcount=0x0, stream=0, > indirect=0x0) at ../src/mesa/state_tracker/st_draw.c:153 > #13 0x0000ffffbe270c48 in vbo_draw_arrays (ctx=0x6c74d0, mode=4, > start=0, count=21516, numInstances=1, baseInstance=0, drawID=0) at > ../src/mesa/vbo/vbo_exec_array.c:391 > #14 0x0000ffffbe2715a4 in vbo_exec_DrawArrays (mode=4, start=0, > count=21516) at ../src/mesa/vbo/vbo_exec_array.c:550 > #15 0x0000ffffbebccc74 in shared_dispatch_stub_310 (mode=4, first=0, > count=21516) at > /home/robclark/src/mesa/debug/src/mapi/shared-glapi/glapi_mapi_tmp.h:19545 > #16 0x00000000004731f8 in Mesh::render_array > (this=this@entry=0x4e7ee8) at ../src/mesh.cpp:554 > #17 0x000000000041ba98 in SceneBuild::draw (this=0x4e7da0) at > ../src/scene-build.cpp:244 > #18 0x0000000000410d00 in MainLoop::draw (this=0x58b420) at > ../src/main-loop.cpp:133 > #19 0x0000000000411594 in MainLoop::step (this=this@entry=0x58b420) at > ../src/main-loop.cpp:108 > #20 0x0000000000409498 in do_benchmark (canvas=...) at ../src/main.cpp:117 > #21 0x00000000004071b0 in main (argc=<optimized out>, argv=<optimized > out>) at ../src/main.cpp:210 > > > looks like it is getting some garbage value for 'format'.. >
fwiw, I guess I should mention this is w/ freedreno (a530).. not sure if it is depending on some pipe cap somewhere, but good (before) and bad (after) backtrace: https://hastebin.com/raw/xusudasuma somehow in set_vertex_attribs() we get num_vbuffers=0, so we, I guess, don't go thru either of the loops to populate velements (so it just ends up garbage from the stack).. this patch is kinda large, still trying to make sense of what was *supposed* to happen.. BR, -R > BR, > -R > > >> --- >> src/mesa/state_tracker/st_atom_array.c | 432 >> ++++++++------------------------- >> 1 file changed, 107 insertions(+), 325 deletions(-) >> >> diff --git a/src/mesa/state_tracker/st_atom_array.c >> b/src/mesa/state_tracker/st_atom_array.c >> index 2fd67e8d84..6b39b4186d 100644 >> --- a/src/mesa/state_tracker/st_atom_array.c >> +++ b/src/mesa/state_tracker/st_atom_array.c >> @@ -48,6 +48,7 @@ >> #include "main/bufferobj.h" >> #include "main/glformats.h" >> #include "main/varray.h" >> +#include "main/arrayobj.h" >> >> /* vertex_formats[gltype - GL_BYTE][integer*2 + normalized][size - 1] */ >> static const uint16_t vertex_formats[][4][4] = { >> @@ -306,79 +307,6 @@ st_pipe_vertex_format(const struct gl_array_attributes >> *attrib) >> return vertex_formats[type - GL_BYTE][index][size-1]; >> } >> >> -static const struct gl_vertex_array * >> -get_client_array(const struct gl_vertex_array *arrays, >> - unsigned mesaAttr) >> -{ >> - /* st_program uses 0xffffffff to denote a double placeholder attribute */ >> - if (mesaAttr == ST_DOUBLE_ATTRIB_PLACEHOLDER) >> - return NULL; >> - return &arrays[mesaAttr]; >> -} >> - >> -/** >> - * Examine the active arrays to determine if we have interleaved >> - * vertex arrays all living in one VBO, or all living in user space. >> - */ >> -static GLboolean >> -is_interleaved_arrays(const struct st_vertex_program *vp, >> - const struct gl_vertex_array *arrays, >> - unsigned num_inputs) >> -{ >> - GLuint attr; >> - const struct gl_buffer_object *firstBufObj = NULL; >> - GLint firstStride = -1; >> - const GLubyte *firstPtr = NULL; >> - GLboolean userSpaceBuffer = GL_FALSE; >> - >> - for (attr = 0; attr < num_inputs; attr++) { >> - const struct gl_vertex_array *array; >> - const struct gl_vertex_buffer_binding *binding; >> - const struct gl_array_attributes *attrib; >> - const GLubyte *ptr; >> - const struct gl_buffer_object *bufObj; >> - GLsizei stride; >> - >> - array = get_client_array(arrays, vp->index_to_input[attr]); >> - if (!array) >> - continue; >> - >> - binding = array->BufferBinding; >> - attrib = array->VertexAttrib; >> - stride = binding->Stride; /* in bytes */ >> - ptr = _mesa_vertex_attrib_address(attrib, binding); >> - >> - /* To keep things simple, don't allow interleaved zero-stride >> attribs. */ >> - if (stride == 0) >> - return false; >> - >> - bufObj = binding->BufferObj; >> - if (attr == 0) { >> - /* save info about the first array */ >> - firstStride = stride; >> - firstPtr = ptr; >> - firstBufObj = bufObj; >> - userSpaceBuffer = !_mesa_is_bufferobj(bufObj); >> - } >> - else { >> - /* check if other arrays interleave with the first, in same buffer >> */ >> - if (stride != firstStride) >> - return GL_FALSE; /* strides don't match */ >> - >> - if (bufObj != firstBufObj) >> - return GL_FALSE; /* arrays in different VBOs */ >> - >> - if (llabs(ptr - firstPtr) > firstStride) >> - return GL_FALSE; /* arrays start too far apart */ >> - >> - if ((!_mesa_is_bufferobj(bufObj)) != userSpaceBuffer) >> - return GL_FALSE; /* mix of VBO and user-space arrays */ >> - } >> - } >> - >> - return GL_TRUE; >> -} >> - >> static void init_velement(struct pipe_vertex_element *velement, >> int src_offset, int format, >> int instance_divisor, int vbo_index) >> @@ -392,13 +320,14 @@ static void init_velement(struct pipe_vertex_element >> *velement, >> >> static void init_velement_lowered(const struct st_vertex_program *vp, >> struct pipe_vertex_element *velements, >> - int src_offset, int format, >> - int instance_divisor, int vbo_index, >> - int nr_components, GLboolean doubles, >> - GLuint *attr_idx) >> + const struct gl_array_attributes *attrib, >> + int src_offset, int instance_divisor, >> + int vbo_index, int idx) >> { >> - int idx = *attr_idx; >> - if (doubles) { >> + const unsigned format = st_pipe_vertex_format(attrib); >> + const GLubyte nr_components = attrib->Size; >> + >> + if (attrib->Doubles) { >> int lower_format; >> >> if (nr_components < 2) >> @@ -427,15 +356,11 @@ static void init_velement_lowered(const struct >> st_vertex_program *vp, >> init_velement(&velements[idx], src_offset, >> PIPE_FORMAT_R32G32_UINT, >> instance_divisor, vbo_index); >> } >> - >> - idx++; >> } >> } else { >> init_velement(&velements[idx], src_offset, >> format, instance_divisor, vbo_index); >> - idx++; >> } >> - *attr_idx = idx; >> } >> >> static void >> @@ -457,274 +382,131 @@ set_vertex_attribs(struct st_context *st, >> cso_set_vertex_elements(cso, num_velements, velements); >> } >> >> -/** >> - * Set up for drawing interleaved arrays that all live in one VBO >> - * or all live in user space. >> - * \param vbuffer returns vertex buffer info >> - * \param velements returns vertex element info >> - */ >> -static void >> -setup_interleaved_attribs(struct st_context *st, >> - const struct st_vertex_program *vp, >> - const struct gl_vertex_array *arrays, >> - unsigned num_inputs) >> -{ >> - struct pipe_vertex_buffer vbuffer; >> - struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS] = {{0}}; >> - GLuint attr; >> - const GLubyte *low_addr = NULL; >> - GLboolean usingVBO; /* all arrays in a VBO? */ >> - struct gl_buffer_object *bufobj; >> - GLsizei stride; >> - >> - /* Find the lowest address of the arrays we're drawing, >> - * Init bufobj and stride. >> - */ >> - if (num_inputs) { >> - const struct gl_vertex_array *array; >> - const struct gl_vertex_buffer_binding *binding; >> - const struct gl_array_attributes *attrib; >> - >> - array = get_client_array(arrays, vp->index_to_input[0]); >> - assert(array); >> - >> - binding = array->BufferBinding; >> - attrib = array->VertexAttrib; >> - >> - /* Since we're doing interleaved arrays, we know there'll be at most >> - * one buffer object and the stride will be the same for all arrays. >> - * Grab them now. >> - */ >> - bufobj = binding->BufferObj; >> - stride = binding->Stride; >> - >> - low_addr = _mesa_vertex_attrib_address(attrib, binding); >> - >> - for (attr = 1; attr < num_inputs; attr++) { >> - const GLubyte *start; >> - array = get_client_array(arrays, vp->index_to_input[attr]); >> - if (!array) >> - continue; >> - binding = array->BufferBinding; >> - attrib = array->VertexAttrib; >> - start = _mesa_vertex_attrib_address(attrib, binding); >> - low_addr = MIN2(low_addr, start); >> - } >> - } >> - else { >> - /* not sure we'll ever have zero inputs, but play it safe */ >> - bufobj = NULL; >> - stride = 0; >> - low_addr = 0; >> - } >> - >> - /* are the arrays in user space? */ >> - usingVBO = _mesa_is_bufferobj(bufobj); >> - >> - for (attr = 0; attr < num_inputs;) { >> - const struct gl_vertex_array *array; >> - const struct gl_vertex_buffer_binding *binding; >> - const struct gl_array_attributes *attrib; >> - const GLubyte *ptr; >> - unsigned src_offset; >> - unsigned src_format; >> - >> - array = get_client_array(arrays, vp->index_to_input[attr]); >> - assert(array); >> - >> - binding = array->BufferBinding; >> - attrib = array->VertexAttrib; >> - ptr = _mesa_vertex_attrib_address(attrib, binding); >> - >> - src_offset = (unsigned) (ptr - low_addr); >> - >> - src_format = st_pipe_vertex_format(attrib); >> - >> - init_velement_lowered(vp, velements, src_offset, src_format, >> - binding->InstanceDivisor, 0, >> - attrib->Size, attrib->Doubles, &attr); >> - } >> - >> - /* >> - * Return the vbuffer info and setup user-space attrib info, if needed. >> - */ >> - if (num_inputs == 0) { >> - /* just defensive coding here */ >> - vbuffer.buffer.resource = NULL; >> - vbuffer.is_user_buffer = false; >> - vbuffer.buffer_offset = 0; >> - vbuffer.stride = 0; >> - } >> - else if (usingVBO) { >> - /* all interleaved arrays in a VBO */ >> - struct st_buffer_object *stobj = st_buffer_object(bufobj); >> - >> - if (!stobj || !stobj->buffer) { >> - st->vertex_array_out_of_memory = true; >> - return; /* out-of-memory error probably */ >> - } >> - >> - vbuffer.buffer.resource = stobj->buffer; >> - vbuffer.is_user_buffer = false; >> - vbuffer.buffer_offset = pointer_to_offset(low_addr); >> - vbuffer.stride = stride; >> - } >> - else { >> - /* all interleaved arrays in user memory */ >> - vbuffer.buffer.user = low_addr; >> - vbuffer.is_user_buffer = !!low_addr; /* if NULL, then unbind */ >> - vbuffer.buffer_offset = 0; >> - vbuffer.stride = stride; >> - >> - if (low_addr) >> - st->draw_needs_minmax_index = true; >> - } >> - >> - set_vertex_attribs(st, &vbuffer, num_inputs ? 1 : 0, >> - velements, num_inputs); >> -} >> - >> -/** >> - * Set up a separate pipe_vertex_buffer and pipe_vertex_element for each >> - * vertex attribute. >> - * \param vbuffer returns vertex buffer info >> - * \param velements returns vertex element info >> - */ >> -static void >> -setup_non_interleaved_attribs(struct st_context *st, >> - const struct st_vertex_program *vp, >> - const struct gl_vertex_array *arrays, >> - unsigned num_inputs) >> +void st_update_array(struct st_context *st) >> { >> struct gl_context *ctx = st->ctx; >> + /* vertex program validation must be done before this */ >> + const struct st_vertex_program *vp = st->vp; >> + /* _NEW_PROGRAM, ST_NEW_VS_STATE */ >> + const GLbitfield inputs_read = st->vp_variant->vert_attrib_mask; >> + const struct gl_vertex_array_object *vao = ctx->Array._DrawVAO; >> + const ubyte *input_to_index = vp->input_to_index; >> + >> struct pipe_vertex_buffer vbuffer[PIPE_MAX_ATTRIBS]; >> - struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS] = {{0}}; >> + struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS]; >> unsigned num_vbuffers = 0; >> - unsigned unref_buffers = 0; >> - GLuint attr; >> - >> - for (attr = 0; attr < num_inputs;) { >> - const unsigned mesaAttr = vp->index_to_input[attr]; >> - const struct gl_vertex_array *array; >> - const struct gl_vertex_buffer_binding *binding; >> - const struct gl_array_attributes *attrib; >> - struct gl_buffer_object *bufobj; >> - GLsizei stride; >> - unsigned src_format; >> - unsigned bufidx; >> - >> - array = get_client_array(arrays, mesaAttr); >> - assert(array); >> - >> - bufidx = num_vbuffers++; >> - >> - binding = array->BufferBinding; >> - attrib = array->VertexAttrib; >> - stride = binding->Stride; >> - bufobj = binding->BufferObj; >> - >> - if (_mesa_is_bufferobj(bufobj)) { >> - /* Attribute data is in a VBO. >> - * Recall that for VBOs, the gl_vertex_array->Ptr field is >> - * really an offset from the start of the VBO, not a pointer. >> - */ >> - struct st_buffer_object *stobj = st_buffer_object(bufobj); >> >> + st->vertex_array_out_of_memory = FALSE; >> + st->draw_needs_minmax_index = false; >> + >> + /* _NEW_PROGRAM */ >> + /* ST_NEW_VERTEX_ARRAYS alias ctx->DriverFlags.NewArray */ >> + /* Process attribute array data. */ >> + GLbitfield mask = inputs_read & _mesa_draw_array_bits(ctx); >> + while (mask) { >> + /* The attribute index to start pulling a binding */ >> + const gl_vert_attrib i = ffs(mask) - 1; >> + const struct gl_vertex_buffer_binding *const binding >> + = _mesa_draw_buffer_binding(vao, i); >> + const unsigned bufidx = num_vbuffers++; >> + >> + if (_mesa_is_bufferobj(binding->BufferObj)) { >> + struct st_buffer_object *stobj = >> st_buffer_object(binding->BufferObj); >> if (!stobj || !stobj->buffer) { >> st->vertex_array_out_of_memory = true; >> return; /* out-of-memory error probably */ >> } >> >> + /* Set the binding */ >> vbuffer[bufidx].buffer.resource = stobj->buffer; >> vbuffer[bufidx].is_user_buffer = false; >> - vbuffer[bufidx].buffer_offset = >> - binding->Offset + attrib->RelativeOffset; >> + vbuffer[bufidx].buffer_offset = _mesa_draw_binding_offset(binding); >> + } else { >> + /* Set the binding */ >> + const void *ptr = (const void *)_mesa_draw_binding_offset(binding); >> + vbuffer[bufidx].buffer.user = ptr; >> + vbuffer[bufidx].is_user_buffer = true; >> + vbuffer[bufidx].buffer_offset = 0; >> + >> + if (!binding->InstanceDivisor) >> + st->draw_needs_minmax_index = true; >> } >> - else { >> - if (stride == 0) { >> - unsigned size = attrib->_ElementSize; >> - /* This is optimal for GPU cache line usage if the upload size >> - * is <= cache line size. >> - */ >> - unsigned alignment = util_next_power_of_two(size); >> - >> - assert(attrib->Ptr); >> - vbuffer[bufidx].buffer.user = attrib->Ptr; >> - void *ptr = attrib->Ptr ? (void*)attrib->Ptr : >> - (void*)ctx->Current.Attrib[mesaAttr]; >> - >> - vbuffer[bufidx].is_user_buffer = false; >> - vbuffer[bufidx].buffer.resource = NULL; >> - >> - /* Use const_uploader for zero-stride vertex attributes, because >> - * it may use a better memory placement than stream_uploader. >> - * The reason is that zero-stride attributes can be fetched many >> - * times (thousands of times), so a better placement is going to >> - * perform better. >> - * >> - * Upload the maximum possible size, which is 4x GLdouble = 32. >> - */ >> - u_upload_data(st->can_bind_const_buffer_as_vertex ? >> - st->pipe->const_uploader : >> - st->pipe->stream_uploader, >> - 0, size, alignment, ptr, >> - &vbuffer[bufidx].buffer_offset, >> - &vbuffer[bufidx].buffer.resource); >> - unref_buffers |= 1u << bufidx; >> - } else { >> - assert(attrib->Ptr); >> - vbuffer[bufidx].buffer.user = attrib->Ptr; >> - vbuffer[bufidx].is_user_buffer = true; >> - vbuffer[bufidx].buffer_offset = 0; >> - >> - if (!binding->InstanceDivisor) >> - st->draw_needs_minmax_index = true; >> - } >> + vbuffer[bufidx].stride = binding->Stride; /* in bytes */ >> + >> + const GLbitfield boundmask = _mesa_draw_bound_attrib_bits(binding); >> + GLbitfield attrmask = mask & boundmask; >> + /* Mark the those attributes as processed */ >> + mask &= ~boundmask; >> + /* We can assume that we have array for the binding */ >> + assert(attrmask); >> + /* Walk attributes belonging to the binding */ >> + while (attrmask) { >> + const gl_vert_attrib attr = u_bit_scan(&attrmask); >> + const struct gl_array_attributes *const attrib >> + = _mesa_draw_array_attrib(vao, attr); >> + const GLuint off = _mesa_draw_attributes_relative_offset(attrib); >> + init_velement_lowered(vp, velements, attrib, off, >> + binding->InstanceDivisor, bufidx, >> + input_to_index[attr]); >> } >> + } >> >> - /* common-case setup */ >> - vbuffer[bufidx].stride = stride; /* in bytes */ >> + const unsigned first_current_vbuffer = num_vbuffers; >> + /* _NEW_PROGRAM | _NEW_CURRENT_ATTRIB */ >> + /* Process values that should have better been uniforms in the >> application */ >> + GLbitfield curmask = inputs_read & _mesa_draw_current_bits(ctx); >> + if (curmask) { >> + /* For each attribute, upload the maximum possible size. */ >> + GLubyte data[VERT_ATTRIB_MAX*sizeof(GLdouble)*4]; >> + GLubyte *cursor = data; >> + const unsigned bufidx = num_vbuffers++; >> + unsigned max_alignment = 1; >> + >> + while (curmask) { >> + const gl_vert_attrib attr = u_bit_scan(&curmask); >> + const struct gl_array_attributes *const attrib >> + = _mesa_draw_current_attrib(ctx, attr); >> + const unsigned size = attrib->_ElementSize; >> + const unsigned alignment = util_next_power_of_two(size); >> + max_alignment = MAX2(max_alignment, alignment); >> + memcpy(cursor, attrib->Ptr, size); >> + if (alignment != size) >> + memset(cursor + size, 0, alignment - size); >> + >> + init_velement_lowered(vp, velements, attrib, cursor - data, 0, >> + bufidx, input_to_index[attr]); >> + >> + cursor += alignment; >> + } >> >> - src_format = st_pipe_vertex_format(attrib); >> + vbuffer[bufidx].is_user_buffer = false; >> + vbuffer[bufidx].buffer.resource = NULL; >> + /* vbuffer[bufidx].buffer_offset is set below */ >> + vbuffer[bufidx].stride = 0; >> >> - init_velement_lowered(vp, velements, 0, src_format, >> - binding->InstanceDivisor, bufidx, >> - attrib->Size, attrib->Doubles, &attr); >> + /* Use const_uploader for zero-stride vertex attributes, because >> + * it may use a better memory placement than stream_uploader. >> + * The reason is that zero-stride attributes can be fetched many >> + * times (thousands of times), so a better placement is going to >> + * perform better. >> + */ >> + u_upload_data(st->can_bind_const_buffer_as_vertex ? >> + st->pipe->const_uploader : >> + st->pipe->stream_uploader, >> + 0, cursor - data, max_alignment, data, >> + &vbuffer[bufidx].buffer_offset, >> + &vbuffer[bufidx].buffer.resource); >> } >> >> if (!ctx->Const.AllowMappedBuffersDuringExecution) { >> u_upload_unmap(st->pipe->stream_uploader); >> } >> >> + const unsigned num_inputs = st->vp_variant->num_inputs; >> set_vertex_attribs(st, vbuffer, num_vbuffers, velements, num_inputs); >> >> /* Unreference uploaded zero-stride vertex buffers. */ >> - while (unref_buffers) { >> - unsigned i = u_bit_scan(&unref_buffers); >> + for (unsigned i = first_current_vbuffer; i < num_vbuffers; ++i) { >> pipe_resource_reference(&vbuffer[i].buffer.resource, NULL); >> } >> } >> - >> -void st_update_array(struct st_context *st) >> -{ >> - struct gl_context *ctx = st->ctx; >> - const struct gl_vertex_array *arrays = ctx->Array._DrawArrays; >> - const struct st_vertex_program *vp; >> - unsigned num_inputs; >> - >> - st->vertex_array_out_of_memory = FALSE; >> - st->draw_needs_minmax_index = false; >> - >> - /* No drawing has been done yet, so do nothing. */ >> - if (!arrays) >> - return; >> - >> - /* vertex program validation must be done before this */ >> - vp = st->vp; >> - num_inputs = st->vp_variant->num_inputs; >> - >> - if (is_interleaved_arrays(vp, arrays, num_inputs)) >> - setup_interleaved_attribs(st, vp, arrays, num_inputs); >> - else >> - setup_non_interleaved_attribs(st, vp, arrays, num_inputs); >> -} >> -- >> 2.14.3 >> >> _______________________________________________ >> mesa-dev mailing list >> mesa-dev@lists.freedesktop.org >> https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev