On 03/05/2012 08:42 PM, Anuj Phogat wrote:
On Wed 29 Feb 2012 07:36:21 PM PST, Brian Paul wrote:
If the texture is a 1D array, don't remove the border pixel from the
height. Similarly for 2D array textures and the depth direction.
Simplify the function by assuming the border is always one pixel.
---
src/mesa/main/teximage.c | 37 ++++++++++++++++++++-----------------
1 files changed, 20 insertions(+), 17 deletions(-)
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 4fb81e6..29d1d36 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -2422,7 +2422,7 @@ _mesa_choose_texture_format(struct gl_context *ctx,
/**
* Adjust pixel unpack params and image dimensions to strip off the
- * texture border.
+ * one-pixel texture border.
*
* Gallium and intel don't support texture borders. They've seldem been used
* and seldom been implemented correctly anyway.
@@ -2430,34 +2430,37 @@ _mesa_choose_texture_format(struct gl_context *ctx,
* \param unpackNew returns the new pixel unpack parameters
*/
static void
-strip_texture_border(GLint *border,
+strip_texture_border(GLenum target,
GLint *width, GLint *height, GLint *depth,
const struct gl_pixelstore_attrib *unpack,
struct gl_pixelstore_attrib *unpackNew)
{
- assert(*border> 0); /* sanity check */
+ assert(width);
+ assert(height);
+ assert(depth);
*unpackNew = *unpack;
if (unpackNew->RowLength == 0)
unpackNew->RowLength = *width;
- if (depth&& unpackNew->ImageHeight == 0)
+ if (unpackNew->ImageHeight == 0)
unpackNew->ImageHeight = *height;
- unpackNew->SkipPixels += *border;
- if (height)
- unpackNew->SkipRows += *border;
- if (depth)
- unpackNew->SkipImages += *border;
-
assert(*width>= 3);
- *width = *width - 2 * *border;
- if (height&& *height>= 3)
- *height = *height - 2 * *border;
- if (depth&& *depth>= 3)
- *depth = *depth - 2 * *border;
- *border = 0;
+ unpackNew->SkipPixels++; /* skip the border */
+ *width = *width - 2; /* reduce the width by two border pixels */
+
+ /* The min height of a texture with a border is 3 */
+ if (*height>= 3&& target != GL_TEXTURE_1D_ARRAY) {
+ unpackNew->SkipRows++; /* skip the border */
+ *height = *height - 2; /* reduce the height by two border pixels */
+ }
+
+ if (*depth>= 3&& target != GL_TEXTURE_2D_ARRAY) {
+ unpackNew->SkipImages++; /* skip the border */
+ *depth = *depth - 2; /* reduce the depth by two border pixels */
+ }
}
/**
@@ -2542,7 +2545,7 @@ teximage(struct gl_context *ctx, GLuint dims,
* rarely-tested software fallback rendering.
*/
if (border&& ctx->Const.StripTextureBorder) {
- strip_texture_border(&border,&width,&height,&depth, unpack,
+ strip_texture_border(target,&width,&height,&depth, unpack,
&unpack_no_border);
border value should be set to zero after this call.
Yes, the caller to the strip() function should set border=0.
I'm getting
assertion failure in piglit
texture-border test (under review) without that:
texture-border: intel_tex.c:64: intel_alloc_texture_image_buffer:
Assertion `image->Border == 0' failed.
unpack =&unpack_no_border;
}
Apart from above issue this patch looks cleaner than mine.
After above fix this patch is:
Reviewed-by: Anuj Phogat<anuj.pho...@gmail.com>
Thanks. I'll commit this later.
-Brian
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