On 03/01/2012 03:37 PM, Anuj Phogat wrote:
Border only applies to the width for a 1D texture array and for 2D
texture array it applies to the width and height but not to the
depth. This was not handled correctly in strip_texture_border().
v2: height is also affected by border if target is GL_TEXTURE_3D
v3: simplified the logic to strip texture dimensions:
As the legal_teximage_target() is called earlier in teximage()
function, we don't need to repeat that here. Also assuming that
strip_texture_border() will not be used for proxy textures
otherwise we have to include proxy targets as well.
Note: This is a candidate for stable branches
Signed-off-by: Anuj Phogat<anuj.pho...@gmail.com>
Did you see the version that I posted? I think it was a little
cleaner than your patch. What do you think?
-Brian
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