Kenneth Graunke <kenn...@whitecape.org> writes: > This introduces a new fast virtual memory allocator integrated with our > BO cache bucketing. For larger objects, it falls back to the simple > free-list allocator (util_vma). > > This puts the allocators in place but doesn't enable softpin yet. > --- > src/mesa/drivers/dri/i965/brw_bufmgr.c | 291 ++++++++++++++++++++++++- > src/mesa/drivers/dri/i965/brw_bufmgr.h | 2 + > 2 files changed, 292 insertions(+), 1 deletion(-) > > I'm happy to write more comments here. It's a pretty simple system, but > not necessarily the most intuitive. Feel free to ask questions. > > diff --git a/src/mesa/drivers/dri/i965/brw_bufmgr.c > b/src/mesa/drivers/dri/i965/brw_bufmgr.c > index 66828f319be..07c0d2f7633 100644 > --- a/src/mesa/drivers/dri/i965/brw_bufmgr.c > +++ b/src/mesa/drivers/dri/i965/brw_bufmgr.c > @@ -60,6 +60,8 @@ > #include "util/macros.h" > #include "util/hash_table.h" > #include "util/list.h" > +#include "util/u_dynarray.h" > +#include "util/vma.h" > #include "brw_bufmgr.h" > #include "brw_context.h" > #include "string.h" > @@ -98,9 +100,40 @@ atomic_add_unless(int *v, int add, int unless) > return c == unless; > } > > +/** > + * i965 fixed-size bucketing VMA allocator. > + * > + * The BO cache maintains "cache buckets" for buffers of various sizes. > + * All buffers in a given bucket are identically sized - when allocating, > + * we always round up to the bucket size. This means that virtually all > + * allocations are fixed-size; only buffers which are too large to fit in > + * a bucket can be variably-sized. > + * > + * We create an allocator for each bucket. Each contains a free-list, where > + * each node contains a <starting address, 64-bit bitmap> pair. Each bit > + * represents a bucket-sized block of memory. (At the first level, each > + * bit corresponds to a page. For the second bucket, bits correspond to > + * two pages, and so on.) 1 means a block is free, and 0 means it's in-use.
maybe add in "the lowest bit in the bitmap is for the first block" > + * > + * This makes allocations cheap - any bit of any node will do. We can pick > + * the head of the list and use ffs() to find a free block. If there are > + * none, we allocate 64 blocks from a larger allocator - either a bigger > + * bucketing allocator, or a fallback top-level allocator for large objects. > + */ > +struct vma_bucket_node { > + uint64_t start_address; > + uint64_t bitmap; > +}; > + > struct bo_cache_bucket { > + /** List of cached BOs. */ > struct list_head head; > + > + /** Size of this bucket, in bytes. */ > uint64_t size; > + > + /** List of vma_bucket_nodes. */ > + struct util_dynarray vma_list[BRW_MEMZONE_COUNT]; > }; > > struct brw_bufmgr { > @@ -116,6 +149,8 @@ struct brw_bufmgr { > struct hash_table *name_table; > struct hash_table *handle_table; > > + struct util_vma_heap vma_allocator[BRW_MEMZONE_COUNT]; > + > bool has_llc:1; > bool has_mmap_wc:1; > bool bo_reuse:1; > @@ -128,6 +163,10 @@ static int bo_set_tiling_internal(struct brw_bo *bo, > uint32_t tiling_mode, > > static void bo_free(struct brw_bo *bo); > > +static uint64_t __vma_alloc(struct brw_bufmgr *bufmgr, > + enum brw_memory_zone memzone, > + uint64_t size, uint64_t alignment); > + > static uint32_t > key_hash_uint(const void *key) > { > @@ -222,6 +261,198 @@ bucket_for_size(struct brw_bufmgr *bufmgr, uint64_t > size) > &bufmgr->cache_bucket[index] : NULL; > } > > +static enum brw_memory_zone > +memzone_for_address(uint64_t address) > +{ > + const uint64_t _4GB = 1ull << 32; > + > + if (address >= _4GB) > + return BRW_MEMZONE_OTHER; > + > + return BRW_MEMZONE_LOW_4G; > +} > + > +static uint64_t > +bucket_vma_alloc(struct brw_bufmgr *bufmgr, > + struct bo_cache_bucket *bucket, > + enum brw_memory_zone memzone) > +{ > + struct util_dynarray *vma_list = &bucket->vma_list[memzone]; > + struct vma_bucket_node *node; > + > + if (vma_list->size == 0) { > + /* This bucket allocator is out of space - allocate a new block of > + * memory for 64 blocks from a larger allocator (either a larger > + * bucket or util_vma). > + * > + * We align the address to the node size (64 blocks) so that > + * bucket_vma_free can easily compute the starting address of this > + * block by rounding any address we return down to the node size. > + * > + * Set the first bit used, and return the start address. > + */ > + uint64_t node_size = 64ull * bucket->size; > + node = util_dynarray_grow(vma_list, sizeof(struct vma_bucket_node)); > + node->start_address = __vma_alloc(bufmgr, memzone, node_size, > node_size); > + node->bitmap = ~1ull; > + return node->start_address; > + } > + > + /* Pick any bit from any node - they're all the right size and free. */ > + node = util_dynarray_top_ptr(vma_list, struct vma_bucket_node); > + int bit = ffsll(node->bitmap) - 1; > + assert(bit >= 0 && bit <= 63); > + > + /* Reserve the memory by clearing the bit. */ > + assert((node->bitmap & (1ull << bit)) != 0ull); > + node->bitmap &= ~(1ull << bit); > + > + /* If this node is now completely full, remove it from the free list. */ > + if (node->bitmap == 0ull) { > + (void) util_dynarray_pop(vma_list, struct vma_bucket_node); > + } > + > + return node->start_address + bit * bucket->size; This looks like a use-after-free. It's not really unsafe because dynarray is just reducing .size, so it could only go bad if somebody else sneaks in there and _trims or _grows. So it's safe, but it hits the danger pattern matcher in my head. Along similar lines, what is the mechanism that prevents multiple threads from entering into brw_bo_alloc with the same bufmgr simultaneously? The util/vma functions explode under simultaneous entry, so I had to guard them with a mutex in anv. You don't have something like that so I'm assuming something like the base mesa state tracking code is keeping that from happening for you. > +} > + > +static void > +bucket_vma_free(struct bo_cache_bucket *bucket, uint64_t address) > +{ > + enum brw_memory_zone memzone = memzone_for_address(address); > + struct util_dynarray *vma_list = &bucket->vma_list[memzone]; > + const uint64_t node_bytes = 64ull * bucket->size; > + struct vma_bucket_node *node = NULL; > + > + /* bucket_vma_alloc allocates 64 blocks at a time, and aligns it to > + * that 64 block size. So, we can round down to get the starting address. > + */ > + uint64_t start = (address / node_bytes) * node_bytes; > + > + /* Dividing the offset from start by bucket size gives us the bit index. > */ > + int bit = (address - start) / bucket->size; > + > + assert(start + bit * bucket->size == address); > + > + util_dynarray_foreach(vma_list, struct vma_bucket_node, cur) { > + if (cur->start_address == start) { > + node = cur; > + break; > + } > + } > + > + if (!node) { > + /* No node - the whole group of 64 blocks must have been in-use. */ > + node = util_dynarray_grow(vma_list, sizeof(struct vma_bucket_node)); > + node->start_address = start; > + node->bitmap = 0ull; > + } > + > + /* Set the bit to return the memory. */ > + assert((node->bitmap & (1ull << bit)) == 0ull); > + node->bitmap |= 1ull << bit; > + > + /* The block might be entirely free now, and if so, we could return it > + * to the larger allocator. But we may as well hang on to it, in case > + * we get more allocations at this block size. > + */ > +} > + > +static struct bo_cache_bucket * > +get_bucket_allocator(struct brw_bufmgr *bufmgr, uint64_t size) > +{ > + /* Skip using the bucket allocator for very large sizes, as it allocates > + * 64 of them and this can balloon rather quickly. > + */ > + if (size > 1024 * PAGE_SIZE) > + return NULL; > + > + struct bo_cache_bucket *bucket = bucket_for_size(bufmgr, size); > + > + if (bucket && bucket->size == size) > + return bucket; > + > + return NULL; > +} > + > +/** Like vma_alloc, but returns a non-canonicalized address. */ > +static uint64_t > +__vma_alloc(struct brw_bufmgr *bufmgr, > + enum brw_memory_zone memzone, > + uint64_t size, > + uint64_t alignment) > +{ > + /* Without softpin support, we let the kernel assign addresses. */ > + assert(brw_using_softpin(bufmgr)); > + > + struct bo_cache_bucket *bucket = get_bucket_allocator(bufmgr, size); > + uint64_t addr; > + > + if (bucket) { > + addr = bucket_vma_alloc(bufmgr, bucket, memzone); > + } else { > + addr = util_vma_heap_alloc(&bufmgr->vma_allocator[memzone], size, > + alignment); > + } > + > + assert((addr >> 48ull) == 0); > + assert((addr % alignment) == 0); > + return addr; > +} > + > +/** > + * Allocate a section of virtual memory for a buffer, assigning an address. > + * > + * This uses either the bucket allocator for the given size, or the large > + * object allocator (util_vma). > + */ > +static uint64_t > +vma_alloc(struct brw_bufmgr *bufmgr, > + enum brw_memory_zone memzone, > + uint64_t size, > + uint64_t alignment) > +{ > + uint64_t addr = __vma_alloc(bufmgr, memzone, size, alignment); > + > + /* Canonicalize the address. > + * > + * The Broadwell PRM Vol. 2a, MI_LOAD_REGISTER_MEM::MemoryAddress says: > + * > + * "This field specifies the address of the memory location where the > + * register value specified in the DWord above will read from. The > + * address specifies the DWord location of the data. Range = > + * GraphicsVirtualAddress[63:2] for a DWord register GraphicsAddress > + * [63:48] are ignored by the HW and assumed to be in correct > + * canonical form [63:48] == [47]." > + */ > + const int shift = 63 - 47; > + addr = (((int64_t) addr) << shift) >> shift; I updated this in anv to be: (int64_t)(addr << shift) >> shift; If addr happened to have any of the top 16 bits set then you will get Undefined Behavior(tm) in C. Of course, that won't happen right here because __vma_alloc always returns non-canonical addresses, but better to have the fixed copy of the function sitting around. With that update, this is Reviewed-by: Scott D Phillips <scott.d.phill...@intel.com> _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev