On 02/29/2012 07:36 AM, Benjamin Franzke wrote: > We dont want eglplatform.h to typedef egl native types > to x11 types, when x11 headers are not available. > --- > configure.ac | 4 ++++ > 1 files changed, 4 insertions(+), 0 deletions(-) > > diff --git a/configure.ac b/configure.ac > index 0caa1b1..92a0e52 100644 > --- a/configure.ac > +++ b/configure.ac > @@ -1402,6 +1402,10 @@ if test "x$enable_egl" = xyes; then > > AC_CHECK_FUNC(mincore, [DEFINES="$DEFINES -DHAVE_MINCORE"]) > > + if test "$have_x" != yes; then > + DEFINES="$DEFINES -DMESA_EGL_NO_X11_HEADERS" > + fi > + > if test "$enable_static" != yes; then > # build egl_glx when libGL is built > if test "x$enable_glx" = xyes; then
After examining the where the macro is used, in eglplatform.h ... --- snip --- #elif defined(__unix__) #ifdef MESA_EGL_NO_X11_HEADERS typedef void *EGLNativeDisplayType; typedef khronos_uint32_t EGLNativePixmapType; typedef khronos_uint32_t EGLNativeWindowType; #else /* X11 (tentative) */ #include <X11/Xlib.h> #include <X11/Xutil.h> typedef Display *EGLNativeDisplayType; typedef Pixmap EGLNativePixmapType; typedef Window EGLNativeWindowType; #endif /* MESA_EGL_NO_X11_HEADERS */ --- end snip --- I can't think of a valid reason for the #else branch to ever be taken. If you're building EGL on Unix/Linux, but not for gbm (__GBM__), Android (ANDRDOID), Wayland (WL_EGL_PLATFORM), or X (the default), then for what platform are you building libEGL? (The question is not rhetorical). ---- Chad Versace chad.vers...@linux.intel.com _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev