On Wed, Mar 7, 2018 at 5:08 AM, Pohjolainen, Topi < topi.pohjolai...@gmail.com> wrote:
> On Fri, Jan 26, 2018 at 05:59:55PM -0800, Jason Ekstrand wrote: > > By making use of the NIR helper for uint vector casts, we should now be > > able to bitcast between any two uint formats so long as their channels > > are in RGBA order (possibly with channels missing). In order to do this > > we need to rework the key a bit to pass the actual formats instead of > > just the number of bits in each. > > --- > > src/intel/blorp/blorp_blit.c | 105 ++++++++++++++++++++++++++++++ > +++++-------- > > src/intel/blorp/blorp_priv.h | 13 +++--- > > 2 files changed, 95 insertions(+), 23 deletions(-) > > > > diff --git a/src/intel/blorp/blorp_blit.c b/src/intel/blorp/blorp_blit.c > > index ea0687f..321b3e3 100644 > > --- a/src/intel/blorp/blorp_blit.c > > +++ b/src/intel/blorp/blorp_blit.c > > @@ -871,17 +871,71 @@ bit_cast_color(struct nir_builder *b, nir_ssa_def > *color, > > { > > assert(key->texture_data_type == nir_type_uint); > > > > - /* We don't actually know how many source channels we have and NIR > will > > - * assert if the number of destination channels ends up being more > than 4. > > - * Choose the largest number of source channels that won't over-fill > a > > - * destination vec4. > > - */ > > - const unsigned src_channels = > > - MIN2(4, (4 * key->dst_bpc) / key->src_bpc); > > - color = nir_channels(b, color, (1 << src_channels) - 1); > > + if (key->src_format == key->dst_format) > > + return color; > > > > - color = nir_format_bitcast_uint_vec_unmasked(b, color, key->src_bpc, > > - key->dst_bpc); > > + const struct isl_format_layout *src_fmtl = > > + isl_format_get_layout(key->src_format); > > + const struct isl_format_layout *dst_fmtl = > > + isl_format_get_layout(key->dst_format); > > + > > + /* They must be uint formats with the same bit size */ > > + assert(src_fmtl->bpb == dst_fmtl->bpb); > > + assert(src_fmtl->channels.r.type == ISL_UINT); > > + assert(dst_fmtl->channels.r.type == ISL_UINT); > > + > > + /* They must be in regular color formats (no luminance or alpha) */ > > + assert(src_fmtl->channels.r.bits > 0); > > + assert(dst_fmtl->channels.r.bits > 0); > > + > > + /* They must be in RGBA order (possibly with channels missing) */ > > + assert(src_fmtl->channels.r.start_bit == 0); > > + assert(dst_fmtl->channels.r.start_bit == 0); > > + > > + if (src_fmtl->bpb <= 32) { > > + const unsigned src_channels = > > + isl_format_get_num_channels(key->src_format); > > + const unsigned src_bits[4] = { > > + src_fmtl->channels.r.bits, > > + src_fmtl->channels.g.bits, > > + src_fmtl->channels.b.bits, > > + src_fmtl->channels.a.bits, > > + }; > > + const unsigned dst_channels = > > + isl_format_get_num_channels(key->dst_format); > > + const unsigned dst_bits[4] = { > > + dst_fmtl->channels.r.bits, > > + dst_fmtl->channels.g.bits, > > + dst_fmtl->channels.b.bits, > > + dst_fmtl->channels.a.bits, > > + }; > > + nir_ssa_def *packed = > > + nir_format_pack_uint_unmasked(b, color, src_bits, > src_channels); > > + color = nir_format_unpack_uint(b, packed, dst_bits, dst_channels); > > I tried to think why nir_format_bitcast_uint_vec_unmasked() can't handle > these cases (src_fmtl->bpb <= 32). At this point it still does, right? > Using > nir_format_pack_uint_unmasked()/nir_format_unpack_uint() already here is > preparing for cases where src or dst is ISL_FORMAT_R11G11B10_FLOAT and > which > nir_format_bitcast_uint_vec_unmasked() can't handle anymore? > Correct. nir_format_bitcast_uint_vec_unmasked can handle any cast from one format with a uniform channel size to another so long as the channel sizes are at least 8 bits. However, for 1010102 and similar, it falls over. Maybe I should say that in the commit message. > > + } else { > > + const unsigned src_bpc = src_fmtl->channels.r.bits; > > + const unsigned dst_bpc = dst_fmtl->channels.r.bits; > > + > > + assert(src_fmtl->channels.g.bits == 0 || > > + src_fmtl->channels.g.bits == src_fmtl->channels.r.bits); > > + assert(src_fmtl->channels.b.bits == 0 || > > + src_fmtl->channels.b.bits == src_fmtl->channels.r.bits); > > + assert(src_fmtl->channels.a.bits == 0 || > > + src_fmtl->channels.a.bits == src_fmtl->channels.r.bits); > > + assert(dst_fmtl->channels.g.bits == 0 || > > + dst_fmtl->channels.g.bits == dst_fmtl->channels.r.bits); > > + assert(dst_fmtl->channels.b.bits == 0 || > > + dst_fmtl->channels.b.bits == dst_fmtl->channels.r.bits); > > + assert(dst_fmtl->channels.a.bits == 0 || > > + dst_fmtl->channels.a.bits == dst_fmtl->channels.r.bits); > > + > > + /* Restrict to only the channels we actually have */ > > + const unsigned src_channels = > > + isl_format_get_num_channels(key->src_format); > > + color = nir_channels(b, color, (1 << src_channels) - 1); > > + > > + color = nir_format_bitcast_uint_vec_unmasked(b, color, src_bpc, > dst_bpc); > > + } > > > > /* Blorp likes to assume that colors are vec4s */ > > nir_ssa_def *u = nir_ssa_undef(b, 1, 32); > > @@ -1321,14 +1375,13 @@ brw_blorp_build_nir_shader(struct blorp_context > *blorp, void *mem_ctx, > > nir_type_int); > > } > > > > - if (key->dst_bpc != key->src_bpc) { > > + if (key->format_bit_cast) { > > assert(isl_swizzle_is_identity(key->src_swizzle)); > > assert(isl_swizzle_is_identity(key->dst_swizzle)); > > color = bit_cast_color(&b, color, key); > > - } > > - > > - if (key->dst_format) > > + } else if (key->dst_format) { > > color = convert_color(&b, color, key); > > + } > > > > if (key->dst_rgb) { > > /* The destination image is bound as a red texture three times as > wide > > @@ -2522,10 +2575,26 @@ blorp_copy(struct blorp_batch *batch, > > params.dst.view.format, packed); > > } > > > > - wm_prog_key.src_bpc = > > - isl_format_get_layout(params.src.view.format)->channels.r.bits; > > - wm_prog_key.dst_bpc = > > - isl_format_get_layout(params.dst.view.format)->channels.r.bits; > > + if (params.src.view.format != params.dst.view.format) { > > + enum isl_format src_cast_format = params.src.view.format; > > + enum isl_format dst_cast_format = params.dst.view.format; > > + > > + /* The BLORP bitcast code gets confused by RGB formats. Just > treat them > > + * as RGBA and then everything will be happy. This is perfectly > safe > > + * because BLORP likes to treat things as if they have vec4 > colors all > > + * the time anyway. > > + */ > > + if (isl_format_is_rgb(src_cast_format)) > > + src_cast_format = isl_format_rgb_to_rgba(src_cast_format); > > + if (isl_format_is_rgb(dst_cast_format)) > > + dst_cast_format = isl_format_rgb_to_rgba(dst_cast_format); > > + > > + if (src_cast_format != dst_cast_format) { > > + wm_prog_key.format_bit_cast = true; > > + wm_prog_key.src_format = src_cast_format; > > + wm_prog_key.dst_format = dst_cast_format; > > + } > > + } > > > > if (src_fmtl->bw > 1 || src_fmtl->bh > 1) { > > blorp_surf_convert_to_uncompressed(batch->blorp->isl_dev, > ¶ms.src, > > diff --git a/src/intel/blorp/blorp_priv.h b/src/intel/blorp/blorp_priv.h > > index 291c0a9..2013c53 100644 > > --- a/src/intel/blorp/blorp_priv.h > > +++ b/src/intel/blorp/blorp_priv.h > > @@ -245,8 +245,11 @@ struct brw_blorp_blit_prog_key > > /* The swizzle to apply to the source in the shader */ > > struct isl_swizzle src_swizzle; > > > > - /* Number of bits per channel in the source image. */ > > - uint8_t src_bpc; > > + /* The format of the source if format-specific workarounds are needed > > + * and 0 (ISL_FORMAT_R32G32B32A32_FLOAT) if the destination is > natively > > + * renderable. > > + */ > > + enum isl_format src_format; > > > > /* True if the source requires normalized coordinates */ > > bool src_coords_normalized; > > @@ -268,15 +271,15 @@ struct brw_blorp_blit_prog_key > > /* The swizzle to apply to the destination in the shader */ > > struct isl_swizzle dst_swizzle; > > > > - /* Number of bits per channel in the destination image. */ > > - uint8_t dst_bpc; > > - > > /* The format of the destination if format-specific workarounds are > needed > > * and 0 (ISL_FORMAT_R32G32B32A32_FLOAT) if the destination is > natively > > * renderable. > > */ > > enum isl_format dst_format; > > > > + /* Whether or not the format workarounds are a bitcast operation */ > > + bool format_bit_cast; > > + > > /* Type of the data to be read from the texture (one of > > * nir_type_(int|uint|float)). > > */ > > -- > > 2.5.0.400.gff86faf > > > > _______________________________________________ > > mesa-dev mailing list > > mesa-dev@lists.freedesktop.org > > https://lists.freedesktop.org/mailman/listinfo/mesa-dev >
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