Initially, I didn't understand this feature.  Turns out that all it
means is that you can switch multisample rates in the middle of a
zero-attachment subpass.  We've been able to do this since forever.
---
 src/intel/vulkan/anv_device.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/intel/vulkan/anv_device.c b/src/intel/vulkan/anv_device.c
index 202fe73..adcd506 100644
--- a/src/intel/vulkan/anv_device.c
+++ b/src/intel/vulkan/anv_device.c
@@ -761,7 +761,7 @@ void anv_GetPhysicalDeviceFeatures(
       .shaderInt64                              = pdevice->info.gen >= 8,
       .shaderInt16                              = false,
       .shaderResourceMinLod                     = false,
-      .variableMultisampleRate                  = false,
+      .variableMultisampleRate                  = true,
       .inheritedQueries                         = true,
    };
 
-- 
2.5.0.400.gff86faf

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