2012/2/29 Christian König <deathsim...@vodafone.de>: > On 29.02.2012 17:53, Marek Olšák wrote: >> >> Why this wasn't allowed is beyond me. > > Because that resulted in allot better performance. > > It doesn't make much sense to let the driver blit the content of a texture > into a tilled version and make a single draw and then throw away that tilled > version before the next draw. > > So either leave the test there or move it into r600_texture_create, but > don't remove it altogether.
Ah, so you want to disable tiling for staging and stream usage cases, not blitting. That makes sense. However blitting between non-tiled textures in our transfer path is completely valid and recommended if the transfer is write-only and mapping would require synchronization (flush + bo_wait). In such a case, the blit will almost always be faster regardless of whether tiling is enabled or not. Marek _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev