This is awesome news! Thank you very much! Reviewed-by: Marek Olšák <mar...@gmail.com>
On Wed, Feb 29, 2012 at 5:29 PM, Ian Romanick <i...@freedesktop.org> wrote: > From: Ian Romanick <ian.d.roman...@intel.com> > > Originally ARB_draw_instanced only specified that ARB decorated name. > Since no vendor actually implemented that behavior and some apps use > the undecorated name, the extension now specifies that both names are > available. > > Signed-off-by: Ian Romanick <ian.d.roman...@intel.com> > Cc: Marek Olšák <mar...@gmail.com> > --- > The changes to the OpenGL registry just landed. > > src/glsl/builtin_variables.cpp | 14 +++++++++++++- > 1 files changed, 13 insertions(+), 1 deletions(-) > > diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp > index ed6b922..66b3abd 100644 > --- a/src/glsl/builtin_variables.cpp > +++ b/src/glsl/builtin_variables.cpp > @@ -870,13 +870,25 @@ generate_ARB_draw_instanced_variables(exec_list > *instructions, > /* gl_InstanceIDARB is only available in the vertex shader. > */ > if (target == vertex_shader) { > - ir_variable *const inst = > + ir_variable *inst = > add_variable(instructions, state->symbols, > "gl_InstanceIDARB", glsl_type::int_type, > ir_var_system_value, SYSTEM_VALUE_INSTANCE_ID); > > if (warn) > inst->warn_extension = "GL_ARB_draw_instanced"; > + > + /* Originally ARB_draw_instanced only specified that ARB decorated > name. > + * Since no vendor actually implemented that behavior and some apps use > + * the undecorated name, the extension now specifies that both names > are > + * available. > + */ > + inst = add_variable(instructions, state->symbols, > + "gl_InstanceID", glsl_type::int_type, > + ir_var_system_value, SYSTEM_VALUE_INSTANCE_ID); > + > + if (warn) > + inst->warn_extension = "GL_ARB_draw_instanced"; > } > } > > -- > 1.7.6.5 > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev