Since the shine tables are now only used in the tnl lighting stage, where they are validated through the tnl driver function NotifyMaterialChange called in tnl/t_vb_light.c, we can not omit calling _mesa_validate_all_lighting_tables (which only validates the shine tables) in main/light.c.
Signed-off-by: Mathias Froehlich <mathias.froehl...@web.de> --- src/mesa/main/light.c | 3 --- 1 files changed, 0 insertions(+), 3 deletions(-) diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c index a120b12..f40e561 100644 --- a/src/mesa/main/light.c +++ b/src/mesa/main/light.c @@ -1052,9 +1052,6 @@ compute_light_positions( struct gl_context *ctx ) TRANSFORM_NORMAL( ctx->_EyeZDir, eye_z, ctx->ModelviewMatrixStack.Top- >m ); } - /* Make sure all the light tables are updated before the computation */ - _mesa_validate_all_lighting_tables(ctx); - foreach (light, &ctx->Light.EnabledList) { if (ctx->_NeedEyeCoords) { -- 1.7.7.6 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev