If the call to dri_destroy_buffer is delayed until the next eglMakeCurrent, 
that would also solve the problem (I'm not sure how that would affect other 
things, though).


As long as dri_make_current doesn't compare against a dangling pointer, I'm 
happy.


Johan

________________________________
From: Michel Dänzer <mic...@daenzer.net>
Sent: Tuesday, April 24, 2018 10:36:00 AM
To: Johan Helsing; Marek Olšák
Cc: Daniel Stone; pekka.paala...@collabora.co.uk; ML Mesa-dev
Subject: Re: [Mesa-dev] [PATCH] st/dri: Fix dangling pointer to a destroyed 
dri_drawable

On 2018-04-24 09:13 AM, Johan Helsing wrote:
> Emil: Your alternative patch won't work because dri_make_current is not 
> necessarily called with NULL after a buffer has been destroyed.
>
>
> The problematic sequence is a pattern we use in QtWayland:
>
>
> //create temporary context
>
> surface1 = eglCreateWindowSurface() <-- dri_drawable pointer is malloced
>
> eglMakeCurrent(surface1) <-- ctx->dPriv is set
>
>
> // ... (Get some information about available GL extensions etc)
>
>
> eglDestroySurface(surface1) <-- pointer is freed, ctx->dPriv is now dangling

Is this the problem? The memory pointed to by ctx->dPriv shouldn't be
freed as long as the surface is bound to the current context?


--
Earthling Michel Dänzer               |               http://www.amd.com
Libre software enthusiast             |             Mesa and X developer
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