On Mon, Apr 23, 2018 at 1:12 PM, Samuel Pitoiset <samuel.pitoi...@gmail.com> wrote:
> > > On 04/23/2018 06:55 PM, Nicolai Hähnle wrote: > >> On 23.04.2018 17:52, Samuel Pitoiset wrote: >> >>> This fixes crashes for the following CTS: >>> dEQP-VK.glsl.texture_functions.query.texturequerylod.* >>> >>> Fixes: 625dcbbc456 ("amd/common: pass address components individually to >>> ac_build_image_intrinsic") >>> Cc: 18.1 <mesa-sta...@lists.freedesktop.org> >>> Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com> >>> --- >>> src/amd/common/ac_llvm_build.c | 13 +++++++++++++ >>> 1 file changed, 13 insertions(+) >>> >>> diff --git a/src/amd/common/ac_llvm_build.c >>> b/src/amd/common/ac_llvm_build.c >>> index 02739f9da9c..d5bad3eeea3 100644 >>> --- a/src/amd/common/ac_llvm_build.c >>> +++ b/src/amd/common/ac_llvm_build.c >>> @@ -1521,6 +1521,19 @@ LLVMValueRef ac_build_image_opcode(struct >>> ac_llvm_context *ctx, >>> LLVMValueRef addr; >>> unsigned num_addr = 0; >>> + if (a->opcode == ac_image_get_lod) { >>> + switch (a->dim) { >>> + case ac_image_1darray: >>> + num_coords = 1; >>> + break; >>> + case ac_image_2darray: >>> + num_coords = 2; >>> >> >> This is probably also needed for cube maps, isn't it? >> > > cubes should have 3 coordinates for textureQueryLod(), no? > Cubemaps are the same as 2D arrays. Marek
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