Otherwise a lot of games complain about not having enough memory, and it is sort of local so this seems reasonable to me.
CC: 18.0 <mesa-sta...@lists.freedesktop.org> --- src/amd/vulkan/radv_device.c | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/src/amd/vulkan/radv_device.c b/src/amd/vulkan/radv_device.c index b8313b26eb..8b8db7e1df 100644 --- a/src/amd/vulkan/radv_device.c +++ b/src/amd/vulkan/radv_device.c @@ -143,7 +143,7 @@ radv_physical_device_init_mem_types(struct radv_physical_device *device) gart_index = device->memory_properties.memoryHeapCount++; device->memory_properties.memoryHeaps[gart_index] = (VkMemoryHeap) { .size = device->rad_info.gart_size, - .flags = 0, + .flags = device->rad_info.has_dedicated_vram ? 0 : VK_MEMORY_HEAP_DEVICE_LOCAL_BIT, }; } @@ -160,7 +160,8 @@ radv_physical_device_init_mem_types(struct radv_physical_device *device) device->mem_type_indices[type_count] = RADV_MEM_TYPE_GTT_WRITE_COMBINE; device->memory_properties.memoryTypes[type_count++] = (VkMemoryType) { .propertyFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | - VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, + VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | + (device->rad_info.has_dedicated_vram ? 0 : VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT), .heapIndex = gart_index, }; } @@ -178,7 +179,8 @@ radv_physical_device_init_mem_types(struct radv_physical_device *device) device->memory_properties.memoryTypes[type_count++] = (VkMemoryType) { .propertyFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | - VK_MEMORY_PROPERTY_HOST_CACHED_BIT, + VK_MEMORY_PROPERTY_HOST_CACHED_BIT | + (device->rad_info.has_dedicated_vram ? 0 : VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT), .heapIndex = gart_index, }; } -- 2.17.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev