On 14/04/18 14:45, Timothy Arceri wrote:
From: Boyan Ding <boyan.j.d...@gmail.com> When draw buffers are changed on a bound framebuffer, DrawBuffer(s) hook should be called. However, it is missing in update_framebuffer with window-system framebuffer, in which FB's draw buffer state should match context state, potentially resulting in a change. Note: This seems to be needed because gallium delays creating the front buffer. i965 works fine without this change.
Meant to add here: Fixes a number of Wine apps and the following piglit test on gallium: ./bin/glx-multi-context-front
V2 (Timothy Arceri): - Rebased on merged/simplified DrawBuffer driver function - Move DrawBuffer call outside fb->ColorDrawBuffer[0] != ctx->Color.DrawBuffer[0] check to make piglit pass. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99116 --- src/mesa/main/framebuffer.c | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/src/mesa/main/framebuffer.c b/src/mesa/main/framebuffer.c index 249e775f8cb..81d3b370e73 100644 --- a/src/mesa/main/framebuffer.c +++ b/src/mesa/main/framebuffer.c @@ -623,6 +623,12 @@ update_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb) _mesa_drawbuffers(ctx, fb, ctx->Const.MaxDrawBuffers, ctx->Color.DrawBuffer, NULL); } + + /* Call device driver function if fb is the bound draw buffer. */ + if (fb == ctx->DrawBuffer) { + if (ctx->Driver.DrawBuffer) + ctx->Driver.DrawBuffer(ctx); + } } else { /* This is a user-created framebuffer.
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