On Thu, Apr 12, 2018 at 7:36 AM, Karol Herbst <kher...@redhat.com> wrote:
> On Tue, Apr 10, 2018 at 5:10 PM, Jason Ekstrand <ja...@jlekstrand.net> > wrote: > > On Tue, Apr 10, 2018 at 8:05 AM, Karol Herbst <kher...@redhat.com> > wrote: > >> > >> v2: add both texture and sampler handles > >> > >> Signed-off-by: Karol Herbst <kher...@redhat.com> > >> --- > >> src/compiler/glsl/glsl_to_nir.cpp | 17 +++++++++++++++-- > >> src/compiler/nir/nir.h | 2 ++ > >> src/compiler/nir/nir_print.c | 6 ++++++ > >> 3 files changed, 23 insertions(+), 2 deletions(-) > >> > >> diff --git a/src/compiler/glsl/glsl_to_nir.cpp > >> b/src/compiler/glsl/glsl_to_nir.cpp > >> index dbb58d82e8f..9f233637306 100644 > >> --- a/src/compiler/glsl/glsl_to_nir.cpp > >> +++ b/src/compiler/glsl/glsl_to_nir.cpp > >> @@ -1971,6 +1971,8 @@ nir_visitor::visit(ir_texture *ir) > >> { > >> unsigned num_srcs; > >> nir_texop op; > >> + bool bindless = > >> ir->sampler->variable_referenced()->contains_bindless(); > > > > > > What happens if I have a uniform struct containing both a regular sampler > > and a bindless sampler? I think this should be possible. > > > > well currently mesa just fails to compile, but even if it would I > don't see a way how we know with a ir_dereference if we reference a > bindless or bound sampler. > > The glsl_type doesn't tell us either and maybe it makes sense to add a > is_bindless method to glsl_type so that we can use it in places like > here? ir->sampler->type gives me the sampler type, but lacks the > information if it is bindless or not. Any thoughts? > That seems like it's probably reasonable. I'm not sure if we really want different types. Another option would be to handle it as a layout qualifier on the structure type fields. I'm not sure which is better. > >> > >> + > >> switch (ir->op) { > >> case ir_tex: > >> op = nir_texop_tex; > >> @@ -2044,6 +2046,8 @@ nir_visitor::visit(ir_texture *ir) > >> num_srcs++; > >> if (ir->offset != NULL) > >> num_srcs++; > >> + if (bindless) > >> + num_srcs++; > >> > >> nir_tex_instr *instr = nir_tex_instr_create(this->shader, > num_srcs); > >> > >> @@ -2069,10 +2073,19 @@ nir_visitor::visit(ir_texture *ir) > >> unreachable("not reached"); > >> } > >> > >> - instr->texture = evaluate_deref(&instr->instr, ir->sampler); > >> - > >> unsigned src_number = 0; > >> > >> + /* for bindless we use the texture handle src */ > >> + if (bindless) { > >> + instr->texture = NULL; > >> + instr->src[src_number].src = > >> + nir_src_for_ssa(evaluate_rvalue(ir->sampler)); > >> + instr->src[src_number].src_type = nir_tex_src_texture_handle; > >> + src_number++; > >> + } else { > >> + instr->texture = evaluate_deref(&instr->instr, ir->sampler); > >> + } > >> + > >> if (ir->coordinate != NULL) { > >> instr->coord_components = ir->coordinate->type->vector_elements; > >> instr->src[src_number].src = > >> diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h > >> index f33049d7134..e395352f89c 100644 > >> --- a/src/compiler/nir/nir.h > >> +++ b/src/compiler/nir/nir.h > >> @@ -1218,6 +1218,8 @@ typedef enum { > >> nir_tex_src_texture_offset, /* < dynamically uniform indirect offset > >> */ > >> nir_tex_src_sampler_offset, /* < dynamically uniform indirect offset > >> */ > >> nir_tex_src_plane, /* < selects plane for planar textures > */ > >> + nir_tex_src_texture_handle, /* < handle for bindless texture */ > >> + nir_tex_src_sampler_handle, /* < handle for bindless sampler */ > >> nir_num_tex_src_types > >> } nir_tex_src_type; > >> > >> diff --git a/src/compiler/nir/nir_print.c b/src/compiler/nir/nir_print.c > >> index 21f13097651..52f20b1eb10 100644 > >> --- a/src/compiler/nir/nir_print.c > >> +++ b/src/compiler/nir/nir_print.c > >> @@ -778,6 +778,12 @@ print_tex_instr(nir_tex_instr *instr, print_state > >> *state) > >> case nir_tex_src_plane: > >> fprintf(fp, "(plane)"); > >> break; > >> + case nir_tex_src_texture_handle: > >> + fprintf(fp, "(texture_handle)"); > >> + break; > >> + case nir_tex_src_sampler_handle: > >> + fprintf(fp, "(sampler_handle)"); > >> + break; > >> > >> default: > >> unreachable("Invalid texture source type"); > >> -- > >> 2.14.3 > >> > > >
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