https://bugs.freedesktop.org/show_bug.cgi?id=105942
Bas Nieuwenhuizen <b...@basnieuwenhuizen.nl> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEEDINFO |NEW
--- Comment #4 from Bas Nieuwenhuizen <b...@basnieuwenhuizen.nl> ---
Bisected it to
commit ad11fc3571e025b22d9feed80a7f499665f7a255 (refs/bisect/bad)
Author: Dave Airlie <airl...@redhat.com>
Date: Thu Jan 11 08:02:52 2018 +1000
radv: don't emit unneeded vertex state.
If the number of instances hasn't changed and we've already
emitted it, don't emit it again.
If the vertex shader is the same and the first_instance, vertex_offset
haven't changed don't emit them again.
This increases the fps in GL_vs_VK -t 1 -m -api vk from around 40
to around 60 here, it may not impact anything else.
Dieter also reported smoketest going from 1060->1200 fps.
Reviewed-by: Bas Nieuwenhuizen <b...@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoi...@gmail.com>
Tested-by: Dieter Nützel <die...@nuetzel-hh.de>
Signed-off-by: Dave Airlie <airl...@redhat.com>
(with LLVM 5)
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