https://bugs.freedesktop.org/show_bug.cgi?id=105942

Bas Nieuwenhuizen <b...@basnieuwenhuizen.nl> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEEDINFO                    |NEW

--- Comment #4 from Bas Nieuwenhuizen <b...@basnieuwenhuizen.nl> ---
Bisected it to

commit ad11fc3571e025b22d9feed80a7f499665f7a255 (refs/bisect/bad)
Author: Dave Airlie <airl...@redhat.com>
Date:   Thu Jan 11 08:02:52 2018 +1000

    radv: don't emit unneeded vertex state.

    If the number of instances hasn't changed and we've already
    emitted it, don't emit it again.

    If the vertex shader is the same and the first_instance, vertex_offset
    haven't changed don't emit them again.

    This increases the fps in GL_vs_VK -t 1 -m -api vk from around 40
    to around 60 here, it may not impact anything else.

    Dieter also reported smoketest going from 1060->1200 fps.

    Reviewed-by: Bas Nieuwenhuizen <b...@basnieuwenhuizen.nl>
    Reviewed-by: Samuel Pitoiset <samuel.pitoi...@gmail.com>
    Tested-by: Dieter Nützel <die...@nuetzel-hh.de>
    Signed-off-by: Dave Airlie <airl...@redhat.com>


(with LLVM 5)

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