https://bugs.freedesktop.org/show_bug.cgi?id=105901

--- Comment #2 from Brian Paul <bri...@vmware.com> ---
With a debug build of Mesa if you set the MESA_DEBUG env var to
"incomplete_tex" you'll get a warning.  This predates the GL_ARB_debug_output
extension.

It shouldn't be hard to go into the incomplete() function in texobj.c and have
it call _mesa_log_msg() so the incomplete texture gets reported via
GL_ARB_debug_output.

Want to take a stab at it?

We should do the same for FBOs.

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