RX460 4GB
Am 04.04.2018 um 15:59 schrieb Timothy Arceri: > On 04/04/18 22:53, Benedikt Schemmer wrote: >> Hi Timothy, >> >> another game that is behaving strangly is Metro 2033 Redux, also crashes >> earlier with apitrace attached. This time TGSI and NIR crash at about >> the same time (press any key to continue screen) >> Without apitrace TGSI works fine, NIR crashes like above. > > Strange. This game works fine for me on NIR, what card did you say you > were testing on? > >> >> ==> metronir <== >> 2059446 glDisableVertexAttribArray(index = 8) >> 2059447 glDisableVertexAttribArray(index = 9) >> 2059448 glDisableVertexAttribArray(index = 10) >> 2059449 glBindBufferBase(target = GL_UNIFORM_BUFFER, index = 1, buffer >> = 3) >> 2059450 glBufferData(target = GL_UNIFORM_BUFFER, size = 352, data = >> blob(352), usage = GL_DYNAMIC_DRAW) >> 2059451 glDrawElementsBaseVertex(mode = GL_TRIANGLES, count = 720, type >> = GL_UNSIGNED_SHORT, indices = 0x176a6, basevertex = 15823) >> 2059452 glBindBufferBase(target = GL_UNIFORM_BUFFER, index = 1, buffer >> = 3) >> 2059453 glBufferData(target = GL_UNIFORM_BUFFER, size = 352, data = >> blob(352), usage = GL_DYNAMIC_DRAW) >> 2059454 glDrawElementsBaseVertex(mode = GL_TRIANGLES, count = 711, type >> = GL_UNSIGNED_SHORT, indices = 0x17c46, basevertex = 16303) >> 2059455 glBindBufferBase(target = GL_UNIFORM_BUFFER, index = 1, buffer >> = 3) >> >> ==> metrotgsi <== >> 1744537 glEnableVertexAttribArray(index = 4) >> 1744538 glVertexAttribIPointer(index = 4, size = 4, type = GL_SHORT, >> stride = 32, pointer = 0x18) >> 1744539 glVertexAttribDivisor(index = 4, divisor = 0) >> 1744540 glDisableVertexAttribArray(index = 5) >> 1744541 glDisableVertexAttribArray(index = 6) >> 1744542 glDisableVertexAttribArray(index = 7) >> 1744543 glDisableVertexAttribArray(index = 8) >> 1744544 glDisableVertexAttribArray(index = 9) >> 1744545 glDisableVertexAttribArray(index = 10) >> 1744546 glBindBufferBase(target = GL_UNIFORM_BUFFER, index = 1, buffer >> = 3) >> >> ==> metrotgsi2 <== >> 2141178 glVertexAttribDivisor(index = 1, divisor = 0) >> 2141179 glEnableVertexAttribArray(index = 2) >> 2141180 glVertexAttribPointer(index = 2, size = 4, type = >> GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 32, pointer = 0x10) >> 2141181 glVertexAttribDivisor(index = 2, divisor = 0) >> 2141182 glEnableVertexAttribArray(index = 3) >> 2141183 glVertexAttribPointer(index = 3, size = 4, type = >> GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 32, pointer = 0x14) >> 2141184 glVertexAttribDivisor(index = 3, divisor = 0) >> 2141185 glEnableVertexAttribArray(index = 4) >> 2141186 glVertexAttribIPointer(index = 4, size = 4, type = GL_SHORT, >> stride = 32, pointer = 0x18) >> 2141187 glVertexAttribDivisor(index = 4, divisor = 0) // incomplete >> >> >> Am 04.04.2018 um 14:06 schrieb Timothy Arceri: >>> On 04/04/18 21:51, Benedikt Schemmer wrote: >>>> Hi Timothy, >>>> >>>> thanks for looking into this. >>>> >>>> Dead Island still crashes for me with NIR. >>> >>> Just to make sure, are you building a 32bit version of Mesa? If not you >>> might be running your system Mesa. If you are definitely building Mesa >>> 32bit then I'll take a closer look tomorrow. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev