Reviewed-by: Bas Nieuwenhuizen <b...@basnieuwenhuizen.nl> for the series.
On Wed, Apr 4, 2018 at 12:12 PM, Samuel Pitoiset <samuel.pitoi...@gmail.com> wrote: > This allows to start draws as soon as possible. > > Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com> > --- > src/amd/vulkan/radv_cmd_buffer.c | 40 > ++++++++++++++++++++++++++++++---------- > 1 file changed, 30 insertions(+), 10 deletions(-) > > diff --git a/src/amd/vulkan/radv_cmd_buffer.c > b/src/amd/vulkan/radv_cmd_buffer.c > index 393d9ba4f4..0e59f99799 100644 > --- a/src/amd/vulkan/radv_cmd_buffer.c > +++ b/src/amd/vulkan/radv_cmd_buffer.c > @@ -640,39 +640,48 @@ radv_emit_shader_prefetch(struct radv_cmd_buffer > *cmd_buffer, > > static void > radv_emit_prefetch_L2(struct radv_cmd_buffer *cmd_buffer, > - struct radv_pipeline *pipeline) > + struct radv_pipeline *pipeline, > + bool vertex_stage_only) > { > struct radv_cmd_state *state = &cmd_buffer->state; > + uint32_t mask = state->prefetch_L2_mask; > > if (cmd_buffer->device->physical_device->rad_info.chip_class < CIK) > return; > > - if (state->prefetch_L2_mask & RADV_PREFETCH_VS) > + if (vertex_stage_only) { > + /* Fast prefetch path for starting draws as soon as possible. > + */ > + mask = state->prefetch_L2_mask & (RADV_PREFETCH_VS | > + > RADV_PREFETCH_VBO_DESCRIPTORS); > + } > + > + if (mask & RADV_PREFETCH_VS) > radv_emit_shader_prefetch(cmd_buffer, > > pipeline->shaders[MESA_SHADER_VERTEX]); > > - if (state->prefetch_L2_mask & RADV_PREFETCH_VBO_DESCRIPTORS) > + if (mask & RADV_PREFETCH_VBO_DESCRIPTORS) > si_cp_dma_prefetch(cmd_buffer, state->vb_va, state->vb_size); > > - if (state->prefetch_L2_mask & RADV_PREFETCH_TCS) > + if (mask & RADV_PREFETCH_TCS) > radv_emit_shader_prefetch(cmd_buffer, > > pipeline->shaders[MESA_SHADER_TESS_CTRL]); > > - if (state->prefetch_L2_mask & RADV_PREFETCH_TES) > + if (mask & RADV_PREFETCH_TES) > radv_emit_shader_prefetch(cmd_buffer, > > pipeline->shaders[MESA_SHADER_TESS_EVAL]); > > - if (state->prefetch_L2_mask & RADV_PREFETCH_GS) { > + if (mask & RADV_PREFETCH_GS) { > radv_emit_shader_prefetch(cmd_buffer, > > pipeline->shaders[MESA_SHADER_GEOMETRY]); > radv_emit_shader_prefetch(cmd_buffer, > pipeline->gs_copy_shader); > } > > - if (state->prefetch_L2_mask & RADV_PREFETCH_PS) > + if (mask & RADV_PREFETCH_PS) > radv_emit_shader_prefetch(cmd_buffer, > > pipeline->shaders[MESA_SHADER_FRAGMENT]); > > - state->prefetch_L2_mask = 0; > + state->prefetch_L2_mask &= ~mask; > } > > static void > @@ -3042,7 +3051,7 @@ radv_draw(struct radv_cmd_buffer *cmd_buffer, > */ > if (cmd_buffer->state.prefetch_L2_mask) { > radv_emit_prefetch_L2(cmd_buffer, > - cmd_buffer->state.pipeline); > + cmd_buffer->state.pipeline, > false); > } > } else { > /* If we don't wait for idle, start prefetches first, then set > @@ -3051,8 +3060,11 @@ radv_draw(struct radv_cmd_buffer *cmd_buffer, > si_emit_cache_flush(cmd_buffer); > > if (cmd_buffer->state.prefetch_L2_mask) { > + /* Only prefetch the vertex shader and VBO descriptors > + * in order to start the draw as soon as possible. > + */ > radv_emit_prefetch_L2(cmd_buffer, > - cmd_buffer->state.pipeline); > + cmd_buffer->state.pipeline, > true); > } > > if (!radv_upload_graphics_shader_descriptors(cmd_buffer, > pipeline_is_dirty)) > @@ -3060,6 +3072,14 @@ radv_draw(struct radv_cmd_buffer *cmd_buffer, > > radv_emit_all_graphics_states(cmd_buffer, info); > radv_emit_draw_packets(cmd_buffer, info); > + > + /* Prefetch the remaining shaders after the draw has been > + * started. > + */ > + if (cmd_buffer->state.prefetch_L2_mask) { > + radv_emit_prefetch_L2(cmd_buffer, > + cmd_buffer->state.pipeline, > false); > + } > } > > assert(cmd_buffer->cs->cdw <= cdw_max); > -- > 2.16.3 > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev