This little refactor makes us stop passing stage around and puts the builder as the first parameter to some functions. --- src/compiler/nir/nir_lower_samplers.c | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-)
diff --git a/src/compiler/nir/nir_lower_samplers.c b/src/compiler/nir/nir_lower_samplers.c index 9aa4a9e..1b243e6 100644 --- a/src/compiler/nir/nir_lower_samplers.c +++ b/src/compiler/nir/nir_lower_samplers.c @@ -87,8 +87,8 @@ calc_sampler_offsets(nir_deref *tail, nir_tex_instr *instr, } static bool -lower_sampler(nir_tex_instr *instr, const struct gl_shader_program *shader_program, - gl_shader_stage stage, nir_builder *b) +lower_sampler(nir_builder *b, nir_tex_instr *instr, + const struct gl_shader_program *shader_program) { if (instr->texture == NULL) return false; @@ -117,6 +117,7 @@ lower_sampler(nir_tex_instr *instr, const struct gl_shader_program *shader_progr instr->texture_array_size = array_elements; } + gl_shader_stage stage = b->shader->info.stage; assert(location < shader_program->data->NumUniformStorage && shader_program->data->UniformStorage[location].opaque[stage].active); @@ -131,8 +132,8 @@ lower_sampler(nir_tex_instr *instr, const struct gl_shader_program *shader_progr } static bool -lower_impl(nir_function_impl *impl, const struct gl_shader_program *shader_program, - gl_shader_stage stage) +lower_impl(nir_function_impl *impl, + const struct gl_shader_program *shader_program) { nir_builder b; nir_builder_init(&b, impl); @@ -141,8 +142,8 @@ lower_impl(nir_function_impl *impl, const struct gl_shader_program *shader_progr nir_foreach_block(block, impl) { nir_foreach_instr(instr, block) { if (instr->type == nir_instr_type_tex) - progress |= lower_sampler(nir_instr_as_tex(instr), - shader_program, stage, &b); + progress |= lower_sampler(&b, nir_instr_as_tex(instr), + shader_program); } } @@ -157,8 +158,7 @@ nir_lower_samplers(nir_shader *shader, nir_foreach_function(function, shader) { if (function->impl) - progress |= lower_impl(function->impl, shader_program, - shader->info.stage); + progress |= lower_impl(function->impl, shader_program); } return progress; -- 2.5.0.400.gff86faf _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev