locally I've added: Fixes: 16f6634e7fb5ada308e55b852cd49251e7f3f8b1 ("mesa/program: Link SPIR-V shaders using the SPIR-V code-path")
Quoting Dylan Baker (2018-04-02 15:36:01) > Otherwise this variable will only be set if there are spirv shaders > present, but it's used regardless, resulting in undefined behavior. > > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105820 > CC: Alejandro Piñeiro <apinhe...@igalia.com> > CC: Mark Janes <mark.a.ja...@intel.com> > Signed-off-by: Dylan Baker <dylan.c.ba...@intel.com> > --- > src/mesa/program/ir_to_mesa.cpp | 2 +- > 1 file changed, 1 insertion(+), 1 deletion(-) > > diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp > index 49ef5ea52d8..60fb24bf664 100644 > --- a/src/mesa/program/ir_to_mesa.cpp > +++ b/src/mesa/program/ir_to_mesa.cpp > @@ -3126,7 +3126,7 @@ void > _mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program > *prog) > { > unsigned int i; > - bool spirv; > + bool spirv = false; > > _mesa_clear_shader_program_data(ctx, prog); > > -- > 2.16.3 >
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