I split all the stuff that might interfere into this nice set of patches? They've gone through intel-ci fine.
Anyone? if not I suppose I can review Elie's stuff and he can review mine :-) Dave. On 12 March 2018 at 15:14, Dave Airlie <airl...@gmail.com> wrote: > I've been fixing up Elie's work and although the produced shaders are large, > and really show up the copy prop and sb liveness passes as horrible inefficent > when you have lots of if statements, I think we should start angling towards > upstreaming it. > > It now passes 99% of the piglit tests on r600 with nosb, so I think the glsl > code is pretty much working. > > These 6 patches are the patches to the current 64-bit lowering code to > give it the ability to handle doubles. None of these should break anything > currently. > > Dave. > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev