On 03/22/2018 04:43 AM, Lin, Johnson wrote:
Hi,  Thanks for the comments.

I just noticed it does not check the extension support for 
EXT_color_buffer_float neither?

That is probably because it is enabled as 'dummy_true' (see extensions_table.h) so it's always enabled on any driver. I wonder if we can just go and do the same for EXT_color_buffer_half_float? Is there any driver that would not support this?


-----Original Message-----
From: Palli, Tapani
Sent: Wednesday, March 21, 2018 6:57 PM
To: Alejandro Piñeiro <apinhe...@igalia.com>; Lin, Johnson 
<johnson....@intel.com>; mesa-dev@lists.freedesktop.org
Subject: Re: [Mesa-dev] [PATCH] mesa: readpixels add support for GL_HALF_FLOAT



On 21.03.2018 12:45, Tapani Pälli wrote:


On 21.03.2018 08:52, Alejandro Piñeiro wrote:
On 21/03/18 06:57, Lin Johnson wrote:
Ext_color_buffer_half_float is using type GL_HALF_FLOAT and
data_type GL_FLOAT. This fix Android CTS test
android.view.cts.PixelCopyTest #TestWindowProducerCopyToRGBA16F

Signed-off-by: Lin Johnson <johnson....@intel.com>
---
   src/mesa/main/readpix.c | 2 ++
   1 file changed, 2 insertions(+)

diff --git a/src/mesa/main/readpix.c b/src/mesa/main/readpix.c index
6ce340ddf9bb..51331dd095ab 100644
--- a/src/mesa/main/readpix.c
+++ b/src/mesa/main/readpix.c
@@ -920,6 +920,8 @@ read_pixels_es3_error_check(GLenum format,
GLenum type,
      case GL_RGBA:
         if (type == GL_FLOAT && data_type == GL_FLOAT)
            return GL_NO_ERROR; /* EXT_color_buffer_float */
+      if (type == GL_HALF_FLOAT && data_type == GL_FLOAT)
+         return GL_NO_ERROR; /* EXT_color_buffer_half_float */

If this combination is allowed thanks to that extension, what would
happen if that extension is not supported? shouldn't include a
extension check? Or that is checked in a different place?

I was thinking the same. Having seen the test it does not seem to make
any kind of checks what is supported (like asking for extension, or
maybe asking for GL_IMPLEMENTATION_COLOR_READ_TYPE)  but attempts
glReadPixels using GL_HALF_FLOAT type, I think it should verify first
that such reads are supported. Currently we don't seem to support this
extension.

... but probably support the functionality (OpenGL ES 3.2), so maybe some 
checks needed for ES version (?)




         if (type == GL_UNSIGNED_BYTE && data_type ==
GL_UNSIGNED_NORMALIZED)
            return GL_NO_ERROR;
         if (internalFormat == GL_RGB10_A2 &&


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