From: Dave Airlie <airl...@redhat.com> It appears its quite legal to do image copies on multisample images, however due to a bug in our txf handling and incomplete tests we never actually noticed we didn't do it properly in radv.
This patch implements a compute shader to copy multiple samples of an image to another image. It uses the nir txf_ms_mcs opcode for getting the fmask value, and then uses that value to either copy sample 0 to all samples, or iterate across the valid samples copying them. The shader is inspired by one RE'd from AMDVLK. Fixes: dEQP-VK.api.copy_and_blit.core.resolve_image.whole_array_image* v2: split out txf_ms_mcs implementation. --- src/amd/vulkan/radv_meta_bufimage.c | 229 ++++++++++++++++++++++++++++++++++-- src/amd/vulkan/radv_meta_copy.c | 2 +- src/amd/vulkan/radv_private.h | 2 +- 3 files changed, 221 insertions(+), 12 deletions(-) diff --git a/src/amd/vulkan/radv_meta_bufimage.c b/src/amd/vulkan/radv_meta_bufimage.c index adf610a933e..534a39f032c 100644 --- a/src/amd/vulkan/radv_meta_bufimage.c +++ b/src/amd/vulkan/radv_meta_bufimage.c @@ -478,6 +478,192 @@ radv_device_finish_meta_btoi_state(struct radv_device *device) state->btoi.pipeline_3d, &state->alloc); } +/* + * for multisample copies we need to copy per the fmask value in the src. + * - fetch the fmask value using txf_ms_mcs. + * - if it's 0 all samples are identical, write the 0 sample + * into all samples. + * - if it's a mask value have to iterate per sample + * and write the sample to the correct dest sample. + */ +static nir_shader * +build_nir_itoi_compute_shader_ms(struct radv_device *dev) +{ + nir_builder b; + enum glsl_sampler_dim dim = GLSL_SAMPLER_DIM_MS; + const struct glsl_type *buf_type = glsl_sampler_type(dim, + false, + false, + GLSL_TYPE_FLOAT); + const struct glsl_type *img_type = glsl_sampler_type(dim, + false, + false, + GLSL_TYPE_FLOAT); + nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL); + b.shader->info.name = ralloc_strdup(b.shader, "meta_itoi_cs_ms"); + + b.shader->info.cs.local_size[0] = 16; + b.shader->info.cs.local_size[1] = 16; + b.shader->info.cs.local_size[2] = 1; + nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, + buf_type, "s_tex"); + input_img->data.descriptor_set = 0; + input_img->data.binding = 0; + + nir_variable *output_img = nir_variable_create(b.shader, nir_var_uniform, + img_type, "out_img"); + output_img->data.descriptor_set = 0; + output_img->data.binding = 1; + + nir_ssa_def *invoc_id = nir_load_system_value(&b, nir_intrinsic_load_local_invocation_id, 0); + nir_ssa_def *wg_id = nir_load_system_value(&b, nir_intrinsic_load_work_group_id, 0); + nir_ssa_def *block_size = nir_imm_ivec4(&b, + b.shader->info.cs.local_size[0], + b.shader->info.cs.local_size[1], + b.shader->info.cs.local_size[2], 0); + + nir_ssa_def *global_id = nir_iadd(&b, nir_imul(&b, wg_id, block_size), invoc_id); + + nir_intrinsic_instr *src_offset = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant); + nir_intrinsic_set_base(src_offset, 0); + nir_intrinsic_set_range(src_offset, 24); + src_offset->src[0] = nir_src_for_ssa(nir_imm_int(&b, 0)); + src_offset->num_components = 3; + nir_ssa_dest_init(&src_offset->instr, &src_offset->dest, 3, 32, "src_offset"); + nir_builder_instr_insert(&b, &src_offset->instr); + + nir_intrinsic_instr *dst_offset = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant); + nir_intrinsic_set_base(dst_offset, 0); + nir_intrinsic_set_range(dst_offset, 24); + dst_offset->src[0] = nir_src_for_ssa(nir_imm_int(&b, 12)); + dst_offset->num_components = 3; + nir_ssa_dest_init(&dst_offset->instr, &dst_offset->dest, 3, 32, "dst_offset"); + nir_builder_instr_insert(&b, &dst_offset->instr); + + nir_ssa_def *src_coord = nir_iadd(&b, global_id, &src_offset->dest.ssa); + + nir_ssa_def *dst_coord = nir_iadd(&b, global_id, &dst_offset->dest.ssa); + + nir_tex_instr *mcs_mask = nir_tex_instr_create(b.shader, 2); + mcs_mask->sampler_dim = dim; + mcs_mask->op = nir_texop_txf_ms_mcs; + mcs_mask->src[0].src_type = nir_tex_src_coord; + mcs_mask->src[0].src = nir_src_for_ssa(nir_channels(&b, src_coord, 0x3)); + mcs_mask->src[1].src_type = nir_tex_src_ms_index; + mcs_mask->src[1].src = nir_src_for_ssa(nir_channel(&b, src_coord, 2)); + mcs_mask->dest_type = nir_type_uint32; + mcs_mask->is_array = false; + mcs_mask->coord_components = 2; + mcs_mask->texture = nir_deref_var_create(mcs_mask, input_img); + mcs_mask->sampler = NULL; + + nir_ssa_dest_init(&mcs_mask->instr, &mcs_mask->dest, 4, 32, "mcs"); + nir_builder_instr_insert(&b, &mcs_mask->instr); + + nir_ssa_def *mask_is_zero = nir_ieq(&b, nir_channel(&b, &mcs_mask->dest.ssa, 0), nir_imm_int(&b, 0)); + nir_if *if_miz = nir_push_if(&b, mask_is_zero); + + /* if all samples are 0 - just load once */ + nir_tex_instr *tex = nir_tex_instr_create(b.shader, 2); + tex->sampler_dim = dim; + tex->op = nir_texop_txf_ms; + tex->src[0].src_type = nir_tex_src_coord; + tex->src[0].src = nir_src_for_ssa(nir_channels(&b, src_coord, 0x3)); + tex->src[1].src_type = nir_tex_src_ms_index; + tex->src[1].src = nir_src_for_ssa(nir_imm_int(&b, 0)); + tex->dest_type = nir_type_float; + tex->is_array = false; + tex->coord_components = 2; + tex->texture = nir_deref_var_create(tex, input_img); + tex->sampler = NULL; + + nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, "tex"); + nir_builder_instr_insert(&b, &tex->instr); + + /* src_offset[2] is num samples */ + /* write out all the samples */ + nir_variable *loop_count = nir_local_variable_create(b.impl, glsl_int_type(), "loop_count"); + nir_variable *sample_idx = nir_local_variable_create(b.impl, glsl_uint_type(), "sample_idx"); + nir_store_var(&b, loop_count, nir_channel(&b, &src_offset->dest.ssa, 2), 0x1); + nir_store_var(&b, sample_idx, nir_imm_int(&b, 0), 0x1); + nir_loop *loop1 = nir_push_loop(&b); + + nir_ssa_def *current_sample_idx = nir_load_var(&b, sample_idx); + nir_ssa_def *outval = &tex->dest.ssa; + nir_intrinsic_instr *store = nir_intrinsic_instr_create(b.shader, nir_intrinsic_image_store); + store->src[0] = nir_src_for_ssa(dst_coord); + store->src[1] = nir_src_for_ssa(current_sample_idx); + store->src[2] = nir_src_for_ssa(outval); + store->variables[0] = nir_deref_var_create(store, output_img); + nir_builder_instr_insert(&b, &store->instr); + current_sample_idx = nir_iadd(&b, current_sample_idx, nir_imm_int(&b, 1)); + nir_store_var(&b, sample_idx, current_sample_idx, 0x1); + + /* decrement loop count */ + nir_ssa_def *current_loop_count = nir_load_var(&b, loop_count); + current_loop_count = nir_isub(&b, current_loop_count, nir_imm_int(&b, 1)); + nir_store_var(&b, loop_count, current_loop_count, 0x1); + + nir_ssa_def *lcmp = nir_ieq(&b, current_loop_count, nir_imm_int(&b, 0)); + nir_if *loop_over = nir_push_if(&b, lcmp); + nir_jump(&b, nir_jump_break); + nir_pop_if(&b, loop_over); + + nir_pop_loop(&b, loop1); + + nir_push_else(&b, if_miz); + + nir_variable *sample_mask_var = nir_local_variable_create(b.impl, glsl_uint_type(), "sample_mask"); + nir_store_var(&b, loop_count, nir_channel(&b, &src_offset->dest.ssa, 2), 0x1); + nir_store_var(&b, sample_mask_var, nir_channel(&b, &mcs_mask->dest.ssa, 0), 0x1); + + nir_loop *loop2 = nir_push_loop(&b); + nir_ssa_def *sample_mask = nir_load_var(&b, sample_mask_var); + nir_ssa_def *sample_id = nir_iand(&b, sample_mask, nir_imm_int(&b, 0xf)); + tex = nir_tex_instr_create(b.shader, 2); + tex->sampler_dim = dim; + tex->op = nir_texop_txf; + tex->src[0].src_type = nir_tex_src_coord; + tex->src[0].src = nir_src_for_ssa(nir_channels(&b, src_coord, 0x3)); + tex->src[1].src_type = nir_tex_src_ms_index; + tex->src[1].src = nir_src_for_ssa(sample_id); + tex->dest_type = nir_type_float; + tex->is_array = false; + tex->coord_components = 2; + tex->texture = nir_deref_var_create(tex, input_img); + tex->sampler = NULL; + nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, "tex"); + nir_builder_instr_insert(&b, &tex->instr); + + outval = &tex->dest.ssa; + store = nir_intrinsic_instr_create(b.shader, nir_intrinsic_image_store); + store->src[0] = nir_src_for_ssa(dst_coord); + store->src[1] = nir_src_for_ssa(sample_id); + store->src[2] = nir_src_for_ssa(outval); + store->variables[0] = nir_deref_var_create(store, output_img); + + nir_builder_instr_insert(&b, &store->instr); + + sample_mask = nir_ushr(&b, sample_mask, nir_imm_int(&b, 4)); + nir_store_var(&b, sample_mask_var, sample_mask, 0x1); + + /* decrement loop count */ + current_loop_count = nir_load_var(&b, loop_count); + current_loop_count = nir_isub(&b, current_loop_count, nir_imm_int(&b, 1)); + nir_store_var(&b, loop_count, current_loop_count, 0x1); + + lcmp = nir_ieq(&b, current_loop_count, nir_imm_int(&b, 0)); + loop_over = nir_push_if(&b, lcmp); + nir_jump(&b, nir_jump_break); + nir_pop_if(&b, loop_over); + + nir_pop_loop(&b, loop2); + + nir_pop_if(&b, if_miz); + + return b.shader; +} + static nir_shader * build_nir_itoi_compute_shader(struct radv_device *dev, bool is_3d) { @@ -568,8 +754,10 @@ radv_device_init_meta_itoi_state(struct radv_device *device) { VkResult result; struct radv_shader_module cs = { .nir = NULL }; + struct radv_shader_module cs_ms = { .nir = NULL }; struct radv_shader_module cs_3d = { .nir = NULL }; cs.nir = build_nir_itoi_compute_shader(device, false); + cs_ms.nir = build_nir_itoi_compute_shader_ms(device); if (device->physical_device->rad_info.chip_class >= GFX9) cs_3d.nir = build_nir_itoi_compute_shader(device, true); /* @@ -631,17 +819,33 @@ radv_device_init_meta_itoi_state(struct radv_device *device) .pSpecializationInfo = NULL, }; - VkComputePipelineCreateInfo vk_pipeline_info = { - .sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO, - .stage = pipeline_shader_stage, - .flags = 0, - .layout = device->meta_state.itoi.img_p_layout, + VkPipelineShaderStageCreateInfo pipeline_shader_stage_ms = { + .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, + .stage = VK_SHADER_STAGE_COMPUTE_BIT, + .module = radv_shader_module_to_handle(&cs_ms), + .pName = "main", + .pSpecializationInfo = NULL, + }; + + VkComputePipelineCreateInfo vk_pipeline_info[2] = { + { + .sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO, + .stage = pipeline_shader_stage, + .flags = 0, + .layout = device->meta_state.itoi.img_p_layout, + }, + { + .sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO, + .stage = pipeline_shader_stage_ms, + .flags = 0, + .layout = device->meta_state.itoi.img_p_layout, + } }; result = radv_CreateComputePipelines(radv_device_to_handle(device), radv_pipeline_cache_to_handle(&device->meta_state.cache), - 1, &vk_pipeline_info, NULL, - &device->meta_state.itoi.pipeline); + 2, vk_pipeline_info, NULL, + device->meta_state.itoi.pipeline); if (result != VK_SUCCESS) goto fail; @@ -688,7 +892,9 @@ radv_device_finish_meta_itoi_state(struct radv_device *device) state->itoi.img_ds_layout, &state->alloc); radv_DestroyPipeline(radv_device_to_handle(device), - state->itoi.pipeline, &state->alloc); + state->itoi.pipeline[0], &state->alloc); + radv_DestroyPipeline(radv_device_to_handle(device), + state->itoi.pipeline[1], &state->alloc); if (device->physical_device->rad_info.chip_class >= GFX9) radv_DestroyPipeline(radv_device_to_handle(device), state->itoi.pipeline_3d, &state->alloc); @@ -1173,15 +1379,18 @@ radv_meta_image_to_image_cs(struct radv_cmd_buffer *cmd_buffer, unsigned num_rects, struct radv_meta_blit2d_rect *rects) { - VkPipeline pipeline = cmd_buffer->device->meta_state.itoi.pipeline; + VkPipeline pipeline = cmd_buffer->device->meta_state.itoi.pipeline[0]; struct radv_device *device = cmd_buffer->device; struct radv_image_view src_view, dst_view; + int num_samples = dst->image->info.samples; create_iview(cmd_buffer, src, &src_view); create_iview(cmd_buffer, dst, &dst_view); itoi_bind_descriptors(cmd_buffer, &src_view, &dst_view); + if (src->image->info.samples > 1) + pipeline = cmd_buffer->device->meta_state.itoi.pipeline[1]; if (device->physical_device->rad_info.chip_class >= GFX9 && src->image->type == VK_IMAGE_TYPE_3D) pipeline = cmd_buffer->device->meta_state.itoi.pipeline_3d; @@ -1192,7 +1401,7 @@ radv_meta_image_to_image_cs(struct radv_cmd_buffer *cmd_buffer, unsigned push_constants[6] = { rects[r].src_x, rects[r].src_y, - src->layer, + num_samples > 1 ? num_samples : src->layer, rects[r].dst_x, rects[r].dst_y, dst->layer, diff --git a/src/amd/vulkan/radv_meta_copy.c b/src/amd/vulkan/radv_meta_copy.c index a0ef18ee708..761ca7fb9a1 100644 --- a/src/amd/vulkan/radv_meta_copy.c +++ b/src/amd/vulkan/radv_meta_copy.c @@ -339,7 +339,7 @@ meta_copy_image(struct radv_cmd_buffer *cmd_buffer, uint32_t regionCount, const VkImageCopy *pRegions) { - bool cs = cmd_buffer->queue_family_index == RADV_QUEUE_COMPUTE; + bool cs = cmd_buffer->queue_family_index == RADV_QUEUE_COMPUTE || dest_image->info.samples > 1; struct radv_meta_saved_state saved_state; /* From the Vulkan 1.0 spec: diff --git a/src/amd/vulkan/radv_private.h b/src/amd/vulkan/radv_private.h index aa12e67cdb7..8009db34873 100644 --- a/src/amd/vulkan/radv_private.h +++ b/src/amd/vulkan/radv_private.h @@ -485,7 +485,7 @@ struct radv_meta_state { struct { VkPipelineLayout img_p_layout; VkDescriptorSetLayout img_ds_layout; - VkPipeline pipeline; + VkPipeline pipeline[2]; VkPipeline pipeline_3d; } itoi; struct { -- 2.14.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev