From: Dave Airlie <airl...@redhat.com>

It appears its quite legal to do image copies on multisample
images, however due to a bug in our txf handling and incomplete
tests we never actually noticed we didn't do it properly in radv.

This patch implements a compute shader to copy multiple samples
of an image to another image. It uses the nir txf_ms_mcs
opcode for getting the fmask value, and then uses that value
to either copy sample 0 to all samples, or iterate across
the valid samples copying them.

The shader is inspired by one RE'd from AMDVLK.

Fixes:
dEQP-VK.api.copy_and_blit.core.resolve_image.whole_array_image*

v2: split out txf_ms_mcs implementation.
---
 src/amd/vulkan/radv_meta_bufimage.c | 229 ++++++++++++++++++++++++++++++++++--
 src/amd/vulkan/radv_meta_copy.c     |   2 +-
 src/amd/vulkan/radv_private.h       |   2 +-
 3 files changed, 221 insertions(+), 12 deletions(-)

diff --git a/src/amd/vulkan/radv_meta_bufimage.c 
b/src/amd/vulkan/radv_meta_bufimage.c
index adf610a933e..534a39f032c 100644
--- a/src/amd/vulkan/radv_meta_bufimage.c
+++ b/src/amd/vulkan/radv_meta_bufimage.c
@@ -478,6 +478,192 @@ radv_device_finish_meta_btoi_state(struct radv_device 
*device)
                             state->btoi.pipeline_3d, &state->alloc);
 }
 
+/*
+ * for multisample copies we need to copy per the fmask value in the src.
+ * - fetch the fmask value using txf_ms_mcs.
+ * - if it's 0 all samples are identical, write the 0 sample
+ *   into all samples.
+ * - if it's a mask value have to iterate per sample
+ *   and write the sample to the correct dest sample.
+ */
+static nir_shader *
+build_nir_itoi_compute_shader_ms(struct radv_device *dev)
+{
+       nir_builder b;
+       enum glsl_sampler_dim dim = GLSL_SAMPLER_DIM_MS;
+       const struct glsl_type *buf_type = glsl_sampler_type(dim,
+                                                            false,
+                                                            false,
+                                                            GLSL_TYPE_FLOAT);
+       const struct glsl_type *img_type = glsl_sampler_type(dim,
+                                                            false,
+                                                            false,
+                                                            GLSL_TYPE_FLOAT);
+       nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL);
+       b.shader->info.name = ralloc_strdup(b.shader, "meta_itoi_cs_ms");
+
+       b.shader->info.cs.local_size[0] = 16;
+       b.shader->info.cs.local_size[1] = 16;
+       b.shader->info.cs.local_size[2] = 1;
+       nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform,
+                                                     buf_type, "s_tex");
+       input_img->data.descriptor_set = 0;
+       input_img->data.binding = 0;
+
+       nir_variable *output_img = nir_variable_create(b.shader, 
nir_var_uniform,
+                                                      img_type, "out_img");
+       output_img->data.descriptor_set = 0;
+       output_img->data.binding = 1;
+
+       nir_ssa_def *invoc_id = nir_load_system_value(&b, 
nir_intrinsic_load_local_invocation_id, 0);
+       nir_ssa_def *wg_id = nir_load_system_value(&b, 
nir_intrinsic_load_work_group_id, 0);
+       nir_ssa_def *block_size = nir_imm_ivec4(&b,
+                                               b.shader->info.cs.local_size[0],
+                                               b.shader->info.cs.local_size[1],
+                                               
b.shader->info.cs.local_size[2], 0);
+
+       nir_ssa_def *global_id = nir_iadd(&b, nir_imul(&b, wg_id, block_size), 
invoc_id);
+
+       nir_intrinsic_instr *src_offset = nir_intrinsic_instr_create(b.shader, 
nir_intrinsic_load_push_constant);
+       nir_intrinsic_set_base(src_offset, 0);
+       nir_intrinsic_set_range(src_offset, 24);
+       src_offset->src[0] = nir_src_for_ssa(nir_imm_int(&b, 0));
+       src_offset->num_components = 3;
+       nir_ssa_dest_init(&src_offset->instr, &src_offset->dest, 3, 32, 
"src_offset");
+       nir_builder_instr_insert(&b, &src_offset->instr);
+
+       nir_intrinsic_instr *dst_offset = nir_intrinsic_instr_create(b.shader, 
nir_intrinsic_load_push_constant);
+       nir_intrinsic_set_base(dst_offset, 0);
+       nir_intrinsic_set_range(dst_offset, 24);
+       dst_offset->src[0] = nir_src_for_ssa(nir_imm_int(&b, 12));
+       dst_offset->num_components = 3;
+       nir_ssa_dest_init(&dst_offset->instr, &dst_offset->dest, 3, 32, 
"dst_offset");
+       nir_builder_instr_insert(&b, &dst_offset->instr);
+
+       nir_ssa_def *src_coord = nir_iadd(&b, global_id, &src_offset->dest.ssa);
+
+       nir_ssa_def *dst_coord = nir_iadd(&b, global_id, &dst_offset->dest.ssa);
+
+       nir_tex_instr *mcs_mask = nir_tex_instr_create(b.shader, 2);
+       mcs_mask->sampler_dim = dim;
+       mcs_mask->op = nir_texop_txf_ms_mcs;
+       mcs_mask->src[0].src_type = nir_tex_src_coord;
+       mcs_mask->src[0].src = nir_src_for_ssa(nir_channels(&b, src_coord, 
0x3));
+       mcs_mask->src[1].src_type = nir_tex_src_ms_index;
+       mcs_mask->src[1].src = nir_src_for_ssa(nir_channel(&b, src_coord, 2));
+       mcs_mask->dest_type = nir_type_uint32;
+       mcs_mask->is_array = false;
+       mcs_mask->coord_components = 2;
+       mcs_mask->texture = nir_deref_var_create(mcs_mask, input_img);
+       mcs_mask->sampler = NULL;
+
+       nir_ssa_dest_init(&mcs_mask->instr, &mcs_mask->dest, 4, 32, "mcs");
+       nir_builder_instr_insert(&b, &mcs_mask->instr);
+
+       nir_ssa_def *mask_is_zero = nir_ieq(&b, nir_channel(&b, 
&mcs_mask->dest.ssa, 0), nir_imm_int(&b, 0));
+       nir_if *if_miz = nir_push_if(&b, mask_is_zero);
+
+       /* if all samples are 0 - just load once */
+       nir_tex_instr *tex = nir_tex_instr_create(b.shader, 2);
+       tex->sampler_dim = dim;
+       tex->op = nir_texop_txf_ms;
+       tex->src[0].src_type = nir_tex_src_coord;
+       tex->src[0].src = nir_src_for_ssa(nir_channels(&b, src_coord, 0x3));
+       tex->src[1].src_type = nir_tex_src_ms_index;
+       tex->src[1].src = nir_src_for_ssa(nir_imm_int(&b, 0));
+       tex->dest_type = nir_type_float;
+       tex->is_array = false;
+       tex->coord_components = 2;
+       tex->texture = nir_deref_var_create(tex, input_img);
+       tex->sampler = NULL;
+
+       nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, "tex");
+       nir_builder_instr_insert(&b, &tex->instr);
+
+       /* src_offset[2] is num samples */
+       /* write out all the samples */
+       nir_variable *loop_count = nir_local_variable_create(b.impl, 
glsl_int_type(), "loop_count");
+       nir_variable *sample_idx = nir_local_variable_create(b.impl, 
glsl_uint_type(), "sample_idx");
+       nir_store_var(&b, loop_count, nir_channel(&b, &src_offset->dest.ssa, 
2), 0x1);
+       nir_store_var(&b, sample_idx, nir_imm_int(&b, 0), 0x1);
+       nir_loop *loop1 = nir_push_loop(&b);
+
+       nir_ssa_def *current_sample_idx = nir_load_var(&b, sample_idx);
+       nir_ssa_def *outval = &tex->dest.ssa;
+       nir_intrinsic_instr *store = nir_intrinsic_instr_create(b.shader, 
nir_intrinsic_image_store);
+       store->src[0] = nir_src_for_ssa(dst_coord);
+       store->src[1] = nir_src_for_ssa(current_sample_idx);
+       store->src[2] = nir_src_for_ssa(outval);
+       store->variables[0] = nir_deref_var_create(store, output_img);
+       nir_builder_instr_insert(&b, &store->instr);
+       current_sample_idx = nir_iadd(&b, current_sample_idx, nir_imm_int(&b, 
1));
+       nir_store_var(&b, sample_idx, current_sample_idx, 0x1);
+
+       /* decrement loop count */
+       nir_ssa_def *current_loop_count = nir_load_var(&b, loop_count);
+       current_loop_count = nir_isub(&b, current_loop_count, nir_imm_int(&b, 
1));
+       nir_store_var(&b, loop_count, current_loop_count, 0x1);
+
+       nir_ssa_def *lcmp = nir_ieq(&b, current_loop_count, nir_imm_int(&b, 0));
+       nir_if *loop_over = nir_push_if(&b, lcmp);
+       nir_jump(&b, nir_jump_break);
+       nir_pop_if(&b, loop_over);
+
+       nir_pop_loop(&b, loop1);
+
+       nir_push_else(&b, if_miz);
+
+       nir_variable *sample_mask_var = nir_local_variable_create(b.impl, 
glsl_uint_type(), "sample_mask");
+       nir_store_var(&b, loop_count, nir_channel(&b, &src_offset->dest.ssa, 
2), 0x1);
+       nir_store_var(&b, sample_mask_var, nir_channel(&b, &mcs_mask->dest.ssa, 
0), 0x1);
+
+       nir_loop *loop2 = nir_push_loop(&b);
+       nir_ssa_def *sample_mask = nir_load_var(&b, sample_mask_var);
+       nir_ssa_def *sample_id = nir_iand(&b, sample_mask, nir_imm_int(&b, 
0xf));
+       tex = nir_tex_instr_create(b.shader, 2);
+       tex->sampler_dim = dim;
+       tex->op = nir_texop_txf;
+       tex->src[0].src_type = nir_tex_src_coord;
+       tex->src[0].src = nir_src_for_ssa(nir_channels(&b, src_coord, 0x3));
+       tex->src[1].src_type = nir_tex_src_ms_index;
+       tex->src[1].src = nir_src_for_ssa(sample_id);
+       tex->dest_type = nir_type_float;
+       tex->is_array = false;
+       tex->coord_components = 2;
+       tex->texture = nir_deref_var_create(tex, input_img);
+       tex->sampler = NULL;
+       nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, "tex");
+       nir_builder_instr_insert(&b, &tex->instr);
+
+       outval = &tex->dest.ssa;
+       store = nir_intrinsic_instr_create(b.shader, nir_intrinsic_image_store);
+       store->src[0] = nir_src_for_ssa(dst_coord);
+       store->src[1] = nir_src_for_ssa(sample_id);
+       store->src[2] = nir_src_for_ssa(outval);
+       store->variables[0] = nir_deref_var_create(store, output_img);
+
+       nir_builder_instr_insert(&b, &store->instr);
+
+       sample_mask = nir_ushr(&b, sample_mask, nir_imm_int(&b, 4));
+       nir_store_var(&b, sample_mask_var, sample_mask, 0x1);
+
+       /* decrement loop count */
+       current_loop_count = nir_load_var(&b, loop_count);
+       current_loop_count = nir_isub(&b, current_loop_count, nir_imm_int(&b, 
1));
+       nir_store_var(&b, loop_count, current_loop_count, 0x1);
+
+       lcmp = nir_ieq(&b, current_loop_count, nir_imm_int(&b, 0));
+       loop_over = nir_push_if(&b, lcmp);
+       nir_jump(&b, nir_jump_break);
+       nir_pop_if(&b, loop_over);
+
+       nir_pop_loop(&b, loop2);
+
+       nir_pop_if(&b, if_miz);
+
+       return b.shader;
+}
+
 static nir_shader *
 build_nir_itoi_compute_shader(struct radv_device *dev, bool is_3d)
 {
@@ -568,8 +754,10 @@ radv_device_init_meta_itoi_state(struct radv_device 
*device)
 {
        VkResult result;
        struct radv_shader_module cs = { .nir = NULL };
+       struct radv_shader_module cs_ms = { .nir = NULL };
        struct radv_shader_module cs_3d = { .nir = NULL };
        cs.nir = build_nir_itoi_compute_shader(device, false);
+       cs_ms.nir = build_nir_itoi_compute_shader_ms(device);
        if (device->physical_device->rad_info.chip_class >= GFX9)
                cs_3d.nir = build_nir_itoi_compute_shader(device, true);
        /*
@@ -631,17 +819,33 @@ radv_device_init_meta_itoi_state(struct radv_device 
*device)
                .pSpecializationInfo = NULL,
        };
 
-       VkComputePipelineCreateInfo vk_pipeline_info = {
-               .sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
-               .stage = pipeline_shader_stage,
-               .flags = 0,
-               .layout = device->meta_state.itoi.img_p_layout,
+       VkPipelineShaderStageCreateInfo pipeline_shader_stage_ms = {
+               .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
+               .stage = VK_SHADER_STAGE_COMPUTE_BIT,
+               .module = radv_shader_module_to_handle(&cs_ms),
+               .pName = "main",
+               .pSpecializationInfo = NULL,
+       };
+
+       VkComputePipelineCreateInfo vk_pipeline_info[2] = {
+               {
+                       .sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
+                       .stage = pipeline_shader_stage,
+                       .flags = 0,
+                       .layout = device->meta_state.itoi.img_p_layout,
+               },
+               {
+                       .sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
+                       .stage = pipeline_shader_stage_ms,
+                       .flags = 0,
+                       .layout = device->meta_state.itoi.img_p_layout,
+               }
        };
 
        result = radv_CreateComputePipelines(radv_device_to_handle(device),
                                             
radv_pipeline_cache_to_handle(&device->meta_state.cache),
-                                            1, &vk_pipeline_info, NULL,
-                                            &device->meta_state.itoi.pipeline);
+                                            2, vk_pipeline_info, NULL,
+                                            device->meta_state.itoi.pipeline);
        if (result != VK_SUCCESS)
                goto fail;
 
@@ -688,7 +892,9 @@ radv_device_finish_meta_itoi_state(struct radv_device 
*device)
                                        state->itoi.img_ds_layout,
                                        &state->alloc);
        radv_DestroyPipeline(radv_device_to_handle(device),
-                            state->itoi.pipeline, &state->alloc);
+                            state->itoi.pipeline[0], &state->alloc);
+       radv_DestroyPipeline(radv_device_to_handle(device),
+                            state->itoi.pipeline[1], &state->alloc);
        if (device->physical_device->rad_info.chip_class >= GFX9)
                radv_DestroyPipeline(radv_device_to_handle(device),
                                     state->itoi.pipeline_3d, &state->alloc);
@@ -1173,15 +1379,18 @@ radv_meta_image_to_image_cs(struct radv_cmd_buffer 
*cmd_buffer,
                            unsigned num_rects,
                            struct radv_meta_blit2d_rect *rects)
 {
-       VkPipeline pipeline = cmd_buffer->device->meta_state.itoi.pipeline;
+       VkPipeline pipeline = cmd_buffer->device->meta_state.itoi.pipeline[0];
        struct radv_device *device = cmd_buffer->device;
        struct radv_image_view src_view, dst_view;
+       int num_samples = dst->image->info.samples;
 
        create_iview(cmd_buffer, src, &src_view);
        create_iview(cmd_buffer, dst, &dst_view);
 
        itoi_bind_descriptors(cmd_buffer, &src_view, &dst_view);
 
+       if (src->image->info.samples > 1)
+               pipeline = cmd_buffer->device->meta_state.itoi.pipeline[1];
        if (device->physical_device->rad_info.chip_class >= GFX9 &&
            src->image->type == VK_IMAGE_TYPE_3D)
                pipeline = cmd_buffer->device->meta_state.itoi.pipeline_3d;
@@ -1192,7 +1401,7 @@ radv_meta_image_to_image_cs(struct radv_cmd_buffer 
*cmd_buffer,
                unsigned push_constants[6] = {
                        rects[r].src_x,
                        rects[r].src_y,
-                       src->layer,
+                       num_samples > 1 ? num_samples : src->layer,
                        rects[r].dst_x,
                        rects[r].dst_y,
                        dst->layer,
diff --git a/src/amd/vulkan/radv_meta_copy.c b/src/amd/vulkan/radv_meta_copy.c
index a0ef18ee708..761ca7fb9a1 100644
--- a/src/amd/vulkan/radv_meta_copy.c
+++ b/src/amd/vulkan/radv_meta_copy.c
@@ -339,7 +339,7 @@ meta_copy_image(struct radv_cmd_buffer *cmd_buffer,
                uint32_t regionCount,
                const VkImageCopy *pRegions)
 {
-       bool cs = cmd_buffer->queue_family_index == RADV_QUEUE_COMPUTE;
+       bool cs = cmd_buffer->queue_family_index == RADV_QUEUE_COMPUTE || 
dest_image->info.samples > 1;
        struct radv_meta_saved_state saved_state;
 
        /* From the Vulkan 1.0 spec:
diff --git a/src/amd/vulkan/radv_private.h b/src/amd/vulkan/radv_private.h
index aa12e67cdb7..8009db34873 100644
--- a/src/amd/vulkan/radv_private.h
+++ b/src/amd/vulkan/radv_private.h
@@ -485,7 +485,7 @@ struct radv_meta_state {
        struct {
                VkPipelineLayout                          img_p_layout;
                VkDescriptorSetLayout                     img_ds_layout;
-               VkPipeline pipeline;
+               VkPipeline pipeline[2];
                VkPipeline pipeline_3d;
        } itoi;
        struct {
-- 
2.14.3

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