Hello,

May I ask a question? I got a NV12 image buffer and I want to render it with 
OpenGL. I know a method to do this is to bind Y/UV planes as two separate 
textures, then perform YUV to RGB conversion in fragment shader.

But I want to know if Mesa provide APIs to create and bind a texture 2D image 
with NV12 format directly?

Thanks,
Zong Wei


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