None of the info we were passing from the pipeline into the shaders via user sgprs for tess/gs was required, this series removes all user sgprs in favour of calculating the values at compile time.
This is a repost, I've rebased this into radv and hopefully taken all the comments on board. Dave. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev