None of the info we were passing from the pipeline into the shaders
via user sgprs for tess/gs was required, this series removes all
user sgprs in favour of calculating the values at compile time.

This is a repost, I've rebased this into radv and hopefully taken
all the comments on board.

Dave.
_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to