Am 14.03.2018 um 02:05 schrieb Dave Airlie: > On 14 March 2018 at 10:46, Roland Scheidegger <srol...@vmware.com> wrote: >> Am 13.03.2018 um 05:24 schrieb Dave Airlie: >>> From: Elie Tournier <tournier.e...@gmail.com> >>> >>> v2: use mix. >>> >>> Signed-off-by: Elie Tournier <elie.tourn...@collabora.com> >>> --- >>> src/compiler/glsl/builtin_float64.h | 28 ++++++++++++++++++++++++++++ >>> src/compiler/glsl/builtin_functions.cpp | 4 ++++ >>> src/compiler/glsl/builtin_functions.h | 3 +++ >>> src/compiler/glsl/float64.glsl | 9 +++++++++ >>> src/compiler/glsl/glcpp/glcpp-parse.y | 1 + >>> 5 files changed, 45 insertions(+) >>> >>> diff --git a/src/compiler/glsl/builtin_float64.h >>> b/src/compiler/glsl/builtin_float64.h >>> index 2898fc9..8546048 100644 >>> --- a/src/compiler/glsl/builtin_float64.h >>> +++ b/src/compiler/glsl/builtin_float64.h >>> @@ -68,3 +68,31 @@ fneg64(void *mem_ctx, builtin_available_predicate avail) >>> sig->replace_parameters(&sig_parameters); >>> return sig; >>> } >>> +ir_function_signature * >>> +fsign64(void *mem_ctx, builtin_available_predicate avail) >>> +{ >>> + ir_function_signature *const sig = >>> + new(mem_ctx) ir_function_signature(glsl_type::uvec2_type, avail); >>> + ir_factory body(&sig->body, mem_ctx); >>> + sig->is_defined = true; >>> + >>> + exec_list sig_parameters; >>> + >>> + ir_variable *const r001D = new(mem_ctx) >>> ir_variable(glsl_type::uvec2_type, "a", ir_var_function_in); >>> + sig_parameters.push_tail(r001D); >>> + ir_variable *const r001E = new(mem_ctx) >>> ir_variable(glsl_type::uvec2_type, "retval", ir_var_auto); >>> + body.emit(r001E); >>> + body.emit(assign(r001E, body.constant(0u), 0x01)); >>> + >>> + ir_expression *const r001F = lshift(swizzle_y(r001D), >>> body.constant(int(1))); >>> + ir_expression *const r0020 = bit_or(r001F, swizzle_x(r001D)); >>> + ir_expression *const r0021 = equal(r0020, body.constant(0u)); >>> + ir_expression *const r0022 = bit_and(swizzle_y(r001D), >>> body.constant(2147483648u)); >>> + ir_expression *const r0023 = bit_or(r0022, body.constant(1072693248u)); >>> + body.emit(assign(r001E, expr(ir_triop_csel, r0021, body.constant(0u), >>> r0023), 0x02)); >>> + >>> + body.emit(ret(r001E)); >>> + >>> + sig->replace_parameters(&sig_parameters); >>> + return sig; >>> +} >>> diff --git a/src/compiler/glsl/builtin_functions.cpp >>> b/src/compiler/glsl/builtin_functions.cpp >>> index 9d88a31..17aa868 100644 >>> --- a/src/compiler/glsl/builtin_functions.cpp >>> +++ b/src/compiler/glsl/builtin_functions.cpp >>> @@ -3350,6 +3350,10 @@ builtin_builder::create_builtins() >>> generate_ir::fneg64(mem_ctx, integer_functions_supported), >>> NULL); >>> >>> + add_function("__builtin_fsign64", >>> + generate_ir::fsign64(mem_ctx, integer_functions_supported), >>> + NULL); >>> + >>> #undef F >>> #undef FI >>> #undef FIUD_VEC >>> diff --git a/src/compiler/glsl/builtin_functions.h >>> b/src/compiler/glsl/builtin_functions.h >>> index adec424..7954373 100644 >>> --- a/src/compiler/glsl/builtin_functions.h >>> +++ b/src/compiler/glsl/builtin_functions.h >>> @@ -73,6 +73,9 @@ fabs64(void *mem_ctx, builtin_available_predicate avail); >>> ir_function_signature * >>> fneg64(void *mem_ctx, builtin_available_predicate avail); >>> >>> +ir_function_signature * >>> +fsign64(void *mem_ctx, builtin_available_predicate avail); >>> + >>> } >>> >>> #endif /* BULITIN_FUNCTIONS_H */ >>> diff --git a/src/compiler/glsl/float64.glsl b/src/compiler/glsl/float64.glsl >>> index fedf8b7..f8eb1f3 100644 >>> --- a/src/compiler/glsl/float64.glsl >>> +++ b/src/compiler/glsl/float64.glsl >>> @@ -51,3 +51,12 @@ fneg64(uvec2 a) >>> a.y = mix(t, a.y, is_nan(a)); >>> return a; >>> } >>> + >> >> I think a function comment indicating what this returns would be quite >> useful here(I had to look quite a long time at it to realize it returns >> -1.0/1.0/0.0 depending on sign). > > https://urldefense.proofpoint.com/v2/url?u=https-3A__www.khronos.org_registry_OpenGL-2DRefpages_gl4_html_sign.xhtml&d=DwIBaQ&c=uilaK90D4TOVoH58JNXRgQ&r=_QIjpv-UJ77xEQY8fIYoQtr5qv8wKrPJc7v7_-CYAb0&m=Kns1o3xPVFZHOhv63qzz5Cn5wzC5m_iNjS_DTEbzrQc&s=aPXd-t5FNI5Yn81XRndV6DRubU9vz3psCz2hmAJMmRo&e= > > Yes, but you should still do a function comment. You do it for the other functions as well, after all.
Roland _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev