Hi,

I’ve made a start on a Vulkan version of Piglit’s shader_runner. I
mostly just wanted it as a quick way to compare problems on Vulkan and
GL_ARB_gl_spirv but maybe one day it could become part of a Vulkan
testing suite. I just thought I’d announce it here in case anyone else
finds it useful too.

https://github.com/igalia/vkrunner

- Neil
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