This change allows the disk shader cache to work with programs loaded
with ProgramBinary. Drivers check for LINKING_SKIPPED, and if set,
then they try to use the shader cache.

Since the program loaded by ProgramBinary is similar to loading the
shader from the disk cache, this is probably more appropriate.

Cc: Timothy Arceri <tarc...@itsqueeze.com>
Signed-off-by: Jordan Justen <jordan.l.jus...@intel.com>
---
 src/mesa/main/program_binary.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/mesa/main/program_binary.c b/src/mesa/main/program_binary.c
index 3df70059342..021f6315e72 100644
--- a/src/mesa/main/program_binary.c
+++ b/src/mesa/main/program_binary.c
@@ -287,5 +287,5 @@ _mesa_program_binary(struct gl_context *ctx, struct 
gl_shader_program *sh_prog,
       return;
    }
 
-   sh_prog->data->LinkStatus = LINKING_SUCCESS;
+   sh_prog->data->LinkStatus = LINKING_SKIPPED;
 }
-- 
2.16.1

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