From: Rob Clark <robdcl...@gmail.com> If local_size is not known at compile time, which is the case with clover, use the load_local_group_size intrinsic instead.
Signed-off-by: Karol Herbst <kher...@redhat.com> --- src/compiler/nir/nir_lower_system_values.c | 23 ++++++++++++++++------- 1 file changed, 16 insertions(+), 7 deletions(-) diff --git a/src/compiler/nir/nir_lower_system_values.c b/src/compiler/nir/nir_lower_system_values.c index 200b876901..1b8b015917 100644 --- a/src/compiler/nir/nir_lower_system_values.c +++ b/src/compiler/nir/nir_lower_system_values.c @@ -56,18 +56,27 @@ convert_block(nir_block *block, nir_builder *b) * "The value of gl_GlobalInvocationID is equal to * gl_WorkGroupID * gl_WorkGroupSize + gl_LocalInvocationID" */ + nir_ssa_def *local_size_def; - nir_const_value local_size; - memset(&local_size, 0, sizeof(local_size)); - local_size.u32[0] = b->shader->info.cs.local_size[0]; - local_size.u32[1] = b->shader->info.cs.local_size[1]; - local_size.u32[2] = b->shader->info.cs.local_size[2]; + /* if local_size[] is already known, use that, otherwise use + * load_local_group_size intrinsic: + */ + if (b->shader->info.cs.local_size[0]) { + nir_const_value local_size; + memset(&local_size, 0, sizeof(local_size)); + local_size.u32[0] = b->shader->info.cs.local_size[0]; + local_size.u32[1] = b->shader->info.cs.local_size[1]; + local_size.u32[2] = b->shader->info.cs.local_size[2]; + + local_size_def = nir_build_imm(b, 3, 32, local_size); + } else { + local_size_def = nir_load_local_group_size(b); + } nir_ssa_def *group_id = nir_load_work_group_id(b); nir_ssa_def *local_id = nir_load_local_invocation_id(b); - sysval = nir_iadd(b, nir_imul(b, group_id, - nir_build_imm(b, 3, 32, local_size)), + sysval = nir_iadd(b, nir_imul(b, group_id, local_size_def), local_id); break; } -- 2.14.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev