From: Eduardo Lima Mitev <el...@igalia.com>

v2: Use 'spirv_data' from gl_linked_shader instead, to check if shader
   is SPIR-V. (Timothy Arceri)

Reviewed-by: Timothy Arceri <tarc...@itsqueeze.com>
---
 src/mesa/drivers/dri/i965/brw_link.cpp | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/src/mesa/drivers/dri/i965/brw_link.cpp 
b/src/mesa/drivers/dri/i965/brw_link.cpp
index b08b56a9353..bd713b1300b 100644
--- a/src/mesa/drivers/dri/i965/brw_link.cpp
+++ b/src/mesa/drivers/dri/i965/brw_link.cpp
@@ -237,7 +237,8 @@ brw_link_shader(struct gl_context *ctx, struct 
gl_shader_program *shProg)
       struct gl_program *prog = shader->Program;
       prog->Parameters = _mesa_new_parameter_list();
 
-      process_glsl_ir(brw, shProg, shader);
+      if (!shader->spirv_data)
+         process_glsl_ir(brw, shProg, shader);
 
       _mesa_copy_linked_program_data(shProg, shader);
 
-- 
2.14.1

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