From: Eduardo Lima Mitev <el...@igalia.com> v2: Use 'spirv_data' from gl_linked_shader instead, to check if shader is SPIR-V. (Timothy Arceri)
Reviewed-by: Timothy Arceri <tarc...@itsqueeze.com> --- src/mesa/drivers/dri/i965/brw_link.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/mesa/drivers/dri/i965/brw_link.cpp b/src/mesa/drivers/dri/i965/brw_link.cpp index b08b56a9353..bd713b1300b 100644 --- a/src/mesa/drivers/dri/i965/brw_link.cpp +++ b/src/mesa/drivers/dri/i965/brw_link.cpp @@ -237,7 +237,8 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg) struct gl_program *prog = shader->Program; prog->Parameters = _mesa_new_parameter_list(); - process_glsl_ir(brw, shProg, shader); + if (!shader->spirv_data) + process_glsl_ir(brw, shProg, shader); _mesa_copy_linked_program_data(shProg, shader); -- 2.14.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev