From: Ian Romanick <ian.d.roman...@intel.com> If the generated shader for _TexEnvProgram is empty, force the use of the fixed-function code. Otherwise, go ahead and use the shader. This works around a mysterious issue on i915 where fixed-function software fallbacks are not working correctly.
This isn't really the fix we want, but it works around the issue. Signed-off-by: Ian Romanick <ian.d.roman...@intel.com> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=45872 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=45876 --- src/mesa/swrast/s_fragprog.c | 3 ++- 1 files changed, 2 insertions(+), 1 deletions(-) diff --git a/src/mesa/swrast/s_fragprog.c b/src/mesa/swrast/s_fragprog.c index cd20d8e..8d59371 100644 --- a/src/mesa/swrast/s_fragprog.c +++ b/src/mesa/swrast/s_fragprog.c @@ -40,7 +40,8 @@ GLboolean _swrast_use_fragment_program(struct gl_context *ctx) { struct gl_fragment_program *fp = ctx->FragmentProgram._Current; - return fp && fp != ctx->FragmentProgram._TexEnvProgram; + return fp && !(fp == ctx->FragmentProgram._TexEnvProgram + && fp->Base.NumInstructions == 0); } /** -- 1.7.6.5 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev