Originally, I had the entire astc and aux checking in a dedicated function; would that be more preferable?
-Kevin From: Jason Ekstrand [mailto:ja...@jlekstrand.net] Sent: Tuesday, March 6, 2018 6:02 PM To: Rogovin, Kevin <kevin.rogo...@intel.com> Cc: ML mesa-dev <mesa-dev@lists.freedesktop.org> Subject: Re: [Mesa-dev] [PATCH v3 3/7] i965: set ASTC5x5 workaround texture type tracking on texture validate I don't really like this being in texture validation. It has nothing to do with texture validation. Instead, we should put it in brw_predraw_resolve_inputs and do it as a pre-pass. This would let us store astc5x5_present as a local variable. Also, I don't think we need texture_with_auxiliary_present for anything since our solution is to resolve those. On Tue, Feb 27, 2018 at 1:30 AM, <kevin.rogo...@intel.com<mailto:kevin.rogo...@intel.com>> wrote: From: Kevin Rogovin <kevin.rogo...@intel.com<mailto:kevin.rogo...@intel.com>> Signed-off-by: Kevin Rogovin <kevin.rogo...@intel.com<mailto:kevin.rogo...@intel.com>> --- src/mesa/drivers/dri/i965/intel_tex_validate.c | 15 +++++++++++++++ 1 file changed, 15 insertions(+) diff --git a/src/mesa/drivers/dri/i965/intel_tex_validate.c b/src/mesa/drivers/dri/i965/intel_tex_validate.c index eaa60ba..2bf6c65 100644 --- a/src/mesa/drivers/dri/i965/intel_tex_validate.c +++ b/src/mesa/drivers/dri/i965/intel_tex_validate.c @@ -179,6 +179,8 @@ brw_validate_textures(struct brw_context *brw) struct gl_context *ctx = &brw->ctx; const int max_enabled_unit = ctx->Texture._MaxEnabledTexImageUnit; + brw->astc5x5_wa.texture_astc5x5_present = false; + brw->astc5x5_wa.texture_with_auxilary_present = false; for (int unit = 0; unit <= max_enabled_unit; unit++) { struct gl_texture_object *tex_obj = ctx->Texture.Unit[unit]._Current; @@ -194,5 +196,18 @@ brw_validate_textures(struct brw_context *brw) intel_update_max_level(tex_obj, sampler); intel_finalize_mipmap_tree(brw, tex_obj); + + /* ASTC5x5 workaround needs to know if textures in use have + * auxilary in buffers and/or a texture in use is ASTC5x5 + */ + struct intel_texture_object *tex = intel_texture_object(tex_obj); + struct intel_mipmap_tree *mt = tex->mt; + if (mt && mt->aux_usage != ISL_AUX_USAGE_NONE) { + brw->astc5x5_wa.texture_with_auxilary_present = true; + } + if (tex->_Format == MESA_FORMAT_RGBA_ASTC_5x5 || + tex->_Format == MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x5) { + brw->astc5x5_wa.texture_astc5x5_present = true; + } } } -- 2.7.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org<mailto:mesa-dev@lists.freedesktop.org> https://lists.freedesktop.org/mailman/listinfo/mesa-dev
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