On 05/03/18 22:58, Caio Marcelo de Oliveira Filho wrote: > This capability allows gl_ViewportIndex and gl_Layer to also be used > as outputs in Vertex and Tesselation shaders. > > v2: Make conditional to the capability, add gl_Layer, add tesselation > shaders. (Iago) > > v3: Don't export to tesselation control shader. > > v4: Add Reviewd-by tag. > > Reviewed-by: Iago Toral Quiroga <ito...@igalia.com> > --- > > Iago, I don't have write access to the repository. Could you apply > this?
I pushed the patch for you :-) Sam > src/compiler/shader_info.h | 1 + > src/compiler/spirv/spirv_to_nir.c | 4 ++++ > src/compiler/spirv/vtn_variables.c | 8 ++++++++ > 3 files changed, 13 insertions(+) > > diff --git a/src/compiler/shader_info.h b/src/compiler/shader_info.h > index e7fd7dbe62..2fcbde74be 100644 > --- a/src/compiler/shader_info.h > +++ b/src/compiler/shader_info.h > @@ -43,6 +43,7 @@ struct spirv_supported_capabilities { > bool multiview; > bool variable_pointers; > bool storage_16bit; > + bool shader_viewport_index_layer; > }; > > typedef struct shader_info { > diff --git a/src/compiler/spirv/spirv_to_nir.c > b/src/compiler/spirv/spirv_to_nir.c > index c6df764682..fdb2993db5 100644 > --- a/src/compiler/spirv/spirv_to_nir.c > +++ b/src/compiler/spirv/spirv_to_nir.c > @@ -3203,6 +3203,10 @@ vtn_handle_preamble_instruction(struct vtn_builder *b, > SpvOp opcode, > spv_check_supported(storage_16bit, cap); > break; > > + case SpvCapabilityShaderViewportIndexLayerEXT: > + spv_check_supported(shader_viewport_index_layer, cap); > + break; > + > default: > vtn_fail("Unhandled capability"); > } > diff --git a/src/compiler/spirv/vtn_variables.c > b/src/compiler/spirv/vtn_variables.c > index 7e8a090add..11d2aabac8 100644 > --- a/src/compiler/spirv/vtn_variables.c > +++ b/src/compiler/spirv/vtn_variables.c > @@ -1187,6 +1187,10 @@ vtn_get_builtin_location(struct vtn_builder *b, > *mode = nir_var_shader_in; > else if (b->shader->info.stage == MESA_SHADER_GEOMETRY) > *mode = nir_var_shader_out; > + else if (b->options && b->options->caps.shader_viewport_index_layer && > + (b->shader->info.stage == MESA_SHADER_VERTEX || > + b->shader->info.stage == MESA_SHADER_TESS_EVAL)) > + *mode = nir_var_shader_out; > else > vtn_fail("invalid stage for SpvBuiltInLayer"); > break; > @@ -1194,6 +1198,10 @@ vtn_get_builtin_location(struct vtn_builder *b, > *location = VARYING_SLOT_VIEWPORT; > if (b->shader->info.stage == MESA_SHADER_GEOMETRY) > *mode = nir_var_shader_out; > + else if (b->options && b->options->caps.shader_viewport_index_layer && > + (b->shader->info.stage == MESA_SHADER_VERTEX || > + b->shader->info.stage == MESA_SHADER_TESS_EVAL)) > + *mode = nir_var_shader_out; > else if (b->shader->info.stage == MESA_SHADER_FRAGMENT) > *mode = nir_var_shader_in; > else
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