On 5 March 2018 at 16:53, Brian Paul <bri...@vmware.com> wrote: > And add queries of GL 2.0 limits. All the VS, FS, GS limits which were > reported with print_shader_limits() are also covered by the GL 2.0 and > 3.2 queries. > > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105285 > --- > src/xdemos/glinfo_common.c | 89 > ++++++---------------------------------------- > 1 file changed, 11 insertions(+), 78 deletions(-) > > diff --git a/src/xdemos/glinfo_common.c b/src/xdemos/glinfo_common.c > index 3668026..7ffbeac 100644 > --- a/src/xdemos/glinfo_common.c > +++ b/src/xdemos/glinfo_common.c > @@ -378,74 +378,6 @@ struct token_name > }; > > > -static void > -print_shader_limit_list(const struct token_name *lim) > -{ > - GLint max[1]; > - unsigned i; > - > - for (i = 0; lim[i].token; i++) { > - glGetIntegerv(lim[i].token, max); > - if (glGetError() == GL_NO_ERROR) { > - printf(" %s = %d\n", lim[i].name, max[0]); > - } > - } > -} > - > - > -/** > - * Print interesting limits for vertex/fragment shaders. > - */ > -static void > -print_shader_limits(GLenum target) > -{ > - static const struct token_name vertex_limits[] = { > - { GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, > "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB" }, > - { GL_MAX_VARYING_FLOATS_ARB, "GL_MAX_VARYING_FLOATS_ARB" }, > - { GL_MAX_VERTEX_ATTRIBS_ARB, "GL_MAX_VERTEX_ATTRIBS_ARB" }, > - { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_TEXTURE_IMAGE_UNITS_ARB" }, > - { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, > "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB" }, > - { GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, > "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB" }, > - { GL_MAX_TEXTURE_COORDS_ARB, "GL_MAX_TEXTURE_COORDS_ARB" }, > - { GL_MAX_VERTEX_OUTPUT_COMPONENTS , "GL_MAX_VERTEX_OUTPUT_COMPONENTS > " }, > - { (GLenum) 0, NULL } > - }; > - static const struct token_name fragment_limits[] = { > - { GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, > "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB" }, > - { GL_MAX_TEXTURE_COORDS_ARB, "GL_MAX_TEXTURE_COORDS_ARB" }, > - { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_TEXTURE_IMAGE_UNITS_ARB" }, > - { GL_MAX_FRAGMENT_INPUT_COMPONENTS , "GL_MAX_FRAGMENT_INPUT_COMPONENTS > " }, > - { (GLenum) 0, NULL } > - }; > - static const struct token_name geometry_limits[] = { > - { GL_MAX_GEOMETRY_UNIFORM_COMPONENTS, > "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS" }, > - { GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, > "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS" }, > - { GL_MAX_GEOMETRY_OUTPUT_VERTICES , "GL_MAX_GEOMETRY_OUTPUT_VERTICES > " }, > - { GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, > "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS" }, > - { GL_MAX_GEOMETRY_INPUT_COMPONENTS , "GL_MAX_GEOMETRY_INPUT_COMPONENTS > " }, > - { GL_MAX_GEOMETRY_OUTPUT_COMPONENTS, > "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS" }, > - { (GLenum) 0, NULL } > - }; > - > - switch (target) { > - case GL_VERTEX_SHADER: > - printf(" GL_VERTEX_SHADER_ARB:\n"); > - print_shader_limit_list(vertex_limits); > - break; > - > - case GL_FRAGMENT_SHADER: > - printf(" GL_FRAGMENT_SHADER_ARB:\n"); > - print_shader_limit_list(fragment_limits); > - break; > - > - case GL_GEOMETRY_SHADER: > - printf(" GL_GEOMETRY_SHADER:\n"); > - print_shader_limit_list(geometry_limits); > - break; > - } > -} > - > - > /** > * Print interesting limits for vertex/fragment programs. > */ > @@ -627,7 +559,17 @@ print_limits(const char *extensions, const char > *oglstring, int version, > { 1, GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS, > "GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS", "GL_ARB_tessellation_shader" }, > { 1, GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS, > "GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS", > "GL_ARB_tessellation_shader" }, > #endif > - > +#if defined(GL_VERSION_2_0) Normally we'd want this and other similar guards removed, with local fall-back definitions when applicable. As-is the old build server will produce glxinfo w/o support for feature X and at runtime user will not see X even when the driver supports it.
Not an actual issue with these, so meh ;-) -Emil _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev