From: Dave Airlie <airl...@redhat.com> This fixes some hangs seen where the recip_ieee opcodes would end up split across the wrong slots.
Signed-off-by: Dave Airlie <airl...@redhat.com> --- src/gallium/drivers/r600/r600_shader.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/gallium/drivers/r600/r600_shader.c b/src/gallium/drivers/r600/r600_shader.c index 46eeb9021f5..4b44f661419 100644 --- a/src/gallium/drivers/r600/r600_shader.c +++ b/src/gallium/drivers/r600/r600_shader.c @@ -3768,7 +3768,7 @@ static int r600_shader_from_tgsi(struct r600_context *rctx, alu.dst.sel = shader->input[ctx.fragcoord_input].gpr; alu.dst.chan = j; alu.dst.write = (j == 3); - alu.last = 1; + alu.last = (j == 3); if ((r = r600_bytecode_add_alu(ctx.bc, &alu))) return r; } -- 2.14.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev