On Tue, Feb 27, 2018 at 11:46 AM, Caio Marcelo de Oliveira Filho < caio.olive...@intel.com> wrote:
> If view mask has only one bit set, view index is effectively a > constant, so doesn't need to be passed to the next stages, just always > set it. > > Part of this was in the original patch that added > anv_nir_lower_multiview.c but disabled. > --- > src/intel/vulkan/anv_nir_lower_multiview.c | 17 +++++++++++------ > 1 file changed, 11 insertions(+), 6 deletions(-) > > diff --git a/src/intel/vulkan/anv_nir_lower_multiview.c > b/src/intel/vulkan/anv_nir_lower_multiview.c > index d2aefdee62..365a70d757 100644 > --- a/src/intel/vulkan/anv_nir_lower_multiview.c > +++ b/src/intel/vulkan/anv_nir_lower_multiview.c > @@ -72,7 +72,8 @@ build_view_index(struct lower_multiview_state *state) > b->cursor = nir_before_block(nir_start_block(b->impl)); > > assert(state->view_mask != 0); > - if (0 && _mesa_bitcount(state->view_mask) == 1) { > + if (_mesa_bitcount(state->view_mask) == 1) { > Yes, I think it's probably safe to turn this on now. Originally, I had it commented out because I was afraid of not getting enough test coverage. For all I know, we still aren't getting enough test coverage but I think we've proven by now that the calculations below work. > + /* Set the view index directly. */ > state->view_index = nir_imm_int(b, ffs(state->view_mask) - 1); > } else if (state->builder.shader->info.stage == > MESA_SHADER_VERTEX) { > /* We only support 16 viewports */ > @@ -210,11 +211,15 @@ anv_nir_lower_multiview(nir_shader *shader, > uint32_t view_mask) > assert(view_index->parent_instr->block == > nir_start_block(entrypoint)); > b->cursor = nir_after_instr(view_index->parent_instr); > > - nir_variable *view_index_out = > - nir_variable_create(shader, nir_var_shader_out, > - glsl_int_type(), "view index"); > - view_index_out->data.location = VARYING_SLOT_VIEW_INDEX; > - nir_store_var(b, view_index_out, view_index, 0x1); > + /* Unless there is only one possible view index (that would be set > + * directly), pass it to the next stage. */ > With multi-line comments, we usually put the "*/" on its own line. > + if (_mesa_bitcount(state.view_mask) != 1) { > + nir_variable *view_index_out = > + nir_variable_create(shader, nir_var_shader_out, > + glsl_int_type(), "view index"); > + view_index_out->data.location = VARYING_SLOT_VIEW_INDEX; > + nir_store_var(b, view_index_out, view_index, 0x1); > + } > > nir_variable *layer_id_out = > nir_variable_create(shader, nir_var_shader_out, > -- > 2.16.2 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev >
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