Still unreviewed. Sam
On 12/02/18 09:10, Samuel Iglesias Gonsálvez wrote: > This patch is still unreviewed. > > Sam > > > On 30/01/18 08:50, Samuel Iglesias Gonsálvez wrote: >> According to GLSL ES 3.2 spec, see table in 9.2.1 "Linked Shaders" >> section, the precision qualifier should match for uniform variables. >> This also applies to previous GLSL ES 3.x specs. >> >> This 'if' checks the condition for uniform variables, while for UBOs >> it is checked in link_interface_blocks.cpp. >> >> Fixes: b50b82b8a553 >> ("glsl/es31: precision qualifier doesn't need to match in shader interface >> block members") >> >> Signed-off-by: Samuel Iglesias Gonsálvez <sigles...@igalia.com> >> --- >> src/compiler/glsl/linker.cpp | 12 ++++-------- >> 1 file changed, 4 insertions(+), 8 deletions(-) >> >> diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp >> index ce101935b01..050b2906f6b 100644 >> --- a/src/compiler/glsl/linker.cpp >> +++ b/src/compiler/glsl/linker.cpp >> @@ -1134,15 +1134,11 @@ cross_validate_globals(struct gl_shader_program >> *prog, >> >> return; >> } >> - /* Only in GLSL ES 3.10, the precision qualifier should not match >> - * between block members defined in matched block names within a >> - * shader interface. >> - * >> - * In GLSL ES 3.00 and ES 3.20, precision qualifier for each block >> - * member should match. >> + >> + /* Check the precision qualifier matches for uniform variables. >> For UBOs, >> + * it is checked in link_interface_blocks.cpp. >> */ >> - if (prog->IsES && (prog->data->Version != 310 || >> - !var->get_interface_type()) && >> + if (prog->IsES && !var->get_interface_type() && >> existing->data.precision != var->data.precision) { >> if ((existing->data.used && var->data.used) || >> prog->data->Version >= 300) { >> linker_error(prog, "declarations for %s `%s` have " > > > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev
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