Range in 16-bit push constants load was being calculated wrongly using 4-bytes per element instead of 2-bytes as it should be.
v2: Use glsl_get_bit_size instead of if statement (Jason Ekstrand) --- src/compiler/spirv/vtn_variables.c | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/src/compiler/spirv/vtn_variables.c b/src/compiler/spirv/vtn_variables.c index 78adab3ed2..e68551a336 100644 --- a/src/compiler/spirv/vtn_variables.c +++ b/src/compiler/spirv/vtn_variables.c @@ -683,12 +683,9 @@ vtn_type_block_size(struct vtn_builder *b, struct vtn_type *type) if (cols > 1) { vtn_assert(type->stride > 0); return type->stride * cols; - } else if (base_type == GLSL_TYPE_DOUBLE || - base_type == GLSL_TYPE_UINT64 || - base_type == GLSL_TYPE_INT64) { - return glsl_get_vector_elements(type->type) * 8; } else { - return glsl_get_vector_elements(type->type) * 4; + unsigned type_size = glsl_get_bit_size(type->type) / 8; + return glsl_get_vector_elements(type->type) * type_size; } } -- 2.16.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev