On Fri, Feb 23, 2018 at 6:39 PM, Connor Abbott <cwabbo...@gmail.com> wrote: > On Fri, Feb 23, 2018 at 8:30 AM, Bas Nieuwenhuizen <ba...@chromium.org> wrote: >> >> >> On Thu, Feb 15, 2018 at 8:54 AM, Connor Abbott <cwabbo...@gmail.com> wrote: >>> >>> On Wed, Feb 14, 2018 at 11:53 PM, Timothy Arceri <tarc...@itsqueeze.com> >>> wrote: >>> > >>> > >>> > On 15/02/18 04:39, Marek Olšák wrote: >>> >> >>> >> Reviewed-by: Marek Olšák <marek.ol...@amd.com> >>> >> >>> >> Marek >>> >> >>> >> On Wed, Feb 14, 2018 at 7:29 AM, Timothy Arceri <tarc...@itsqueeze.com> >>> >> wrote: >>> >>> >>> >>> Fixes glsl-1.30/execution/isinf-and-isnan* piglit tests for >>> >>> radeonsi and should fix SPIRV errors when LLVM optimises away >>> >>> the workarounds in vtn_handle_alu() for handling ordered >>> >>> comparisons. >>> >>> >>> >>> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104905 >>> >>> --- >>> >>> src/amd/common/ac_nir_to_llvm.c | 8 ++++---- >>> >>> 1 file changed, 4 insertions(+), 4 deletions(-) >>> >>> >>> >>> diff --git a/src/amd/common/ac_nir_to_llvm.c >>> >>> b/src/amd/common/ac_nir_to_llvm.c >>> >>> index a0c5680205..e81f86bb08 100644 >>> >>> --- a/src/amd/common/ac_nir_to_llvm.c >>> >>> +++ b/src/amd/common/ac_nir_to_llvm.c >>> >>> @@ -1792,16 +1792,16 @@ static void visit_alu(struct ac_nir_context >>> >>> *ctx, >>> >>> const nir_alu_instr *instr) >>> >>> result = emit_int_cmp(&ctx->ac, LLVMIntUGE, src[0], >>> >>> src[1]); >>> >>> break; >>> >>> case nir_op_feq: >>> >>> - result = emit_float_cmp(&ctx->ac, LLVMRealUEQ, src[0], >>> >>> src[1]); >>> >>> + result = emit_float_cmp(&ctx->ac, LLVMRealOEQ, src[0], >>> >>> src[1]); >>> >>> break; >>> >>> case nir_op_fne: >>> >>> - result = emit_float_cmp(&ctx->ac, LLVMRealUNE, src[0], >>> >>> src[1]); >>> >>> + result = emit_float_cmp(&ctx->ac, LLVMRealONE, src[0], >>> >>> src[1]); >>> > >>> > >>> > It seems we need to leave this one as is to avoid regressions. This is >>> > also >>> > what radeonsi does. >>> >>> So, the thing you have to understand is that in LLVM unordered >>> comparisons are precisely the inverse of the ordered comparisons. That >>> is, (a <=(ordered) b) == !(a >(unordered b), (a ==(ordered) b) == !(a >>> !=(unordered) b), and so on. C defines that all comparsions are >>> ordered except !=, so that (a == b) == !(a != b) always holds true. >>> Most hardware follows this convention -- offhand, x86 SSE is the only >>> ISA I know of with separate ordered and unordered comparisons, and >>> LLVM appears to have copied the distinction from them, but no one else >>> has both. I'm not even sure if it's in the IEEE spec. GLSL follows the >>> C convention, so glsl_to_nir just uses nir_op_fne to mean unordered >>> not-equal. spirv_to_nir generates some extra instructions, which then >>> get stripped away later... sigh. >>> >>> I think the right way to untangle this mess is to define that the NIR >>> opcodes should always match the C convention. The separate ordered and >>> unordered opcodes are unnecesary, since one is just the logical >>> negation of the other, and LLVM was a little overzealous -- I'm sure >>> they would get rid of the distinction if they had the chance -- and >>> then they were blindly copied to SPIR-V. spirv_to_nir should just >>> negate the result if necessary rather than emitting the extra code to >>> handle NaN, and ac should use ordered except for not-equals. >> >> >> I think we should also use ordered for not-equal. Otherwise we have no way >> to contruct an unordered equal or ordered not-equal using the not-trick. I >> think that would be more important than trying to keep it in sync with C? > > I was thinking about that too... but all the backends (except for > radv), frontends, opt_algebraic patterns, etc. currently assume fne > means unordered not-equals. We'd have to rewrite a lot of stuff to > flip the meaning. But if you're willing to do all the mechanical > rewriting, sure :).
not-equal is unordered in DirectX, GLSL, and C. Let's keep it that way. Ordered not-equal can't be generated as far as I know. Marek _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev