Nice. Reviewed-by: Marek Olšák <marek.ol...@amd.com>
Marek On Wed, Feb 21, 2018 at 2:35 AM, Timothy Arceri <tarc...@itsqueeze.com> wrote: > Delaying unrolling and allowing NIR to do it instead has been shown > to result in better code in drivers such as i965. shader-db results > appear to should the same is true for radeonsi. > > The other advantage is that using NIR unrolling improves compile > times significantly. > > Totals from affected shaders: > SGPRS: 9624 -> 10016 (4.07 %) > VGPRS: 6800 -> 6464 (-4.94 %) > Spilled SGPRs: 0 -> 2 (0.00 %) > Spilled VGPRs: 0 -> 0 (0.00 %) > Private memory VGPRs: 0 -> 0 (0.00 %) > Scratch size: 0 -> 0 (0.00 %) dwords per thread > Code Size: 359176 -> 332264 (-7.49 %) bytes > LDS: 0 -> 0 (0.00 %) blocks > Max Waves: 1355 -> 1432 (5.68 %) > Wait states: 0 -> 0 (0.00 %) > --- > src/gallium/drivers/radeonsi/si_get.c | 2 ++ > 1 file changed, 2 insertions(+) > > diff --git a/src/gallium/drivers/radeonsi/si_get.c > b/src/gallium/drivers/radeonsi/si_get.c > index ef03a962d1..18d9cec414 100644 > --- a/src/gallium/drivers/radeonsi/si_get.c > +++ b/src/gallium/drivers/radeonsi/si_get.c > @@ -437,6 +437,8 @@ static int si_get_shader_param(struct pipe_screen* > pscreen, > case PIPE_SHADER_CAP_MAX_SHADER_IMAGES: > return SI_NUM_IMAGES; > case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT: > + if (sscreen->debug_flags & DBG(NIR)) > + return 0; > return 32; > case PIPE_SHADER_CAP_PREFERRED_IR: > if (sscreen->debug_flags & DBG(NIR)) > -- > 2.14.3 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev