2012/2/9 Simon Farnsworth <simon.farnswo...@onelan.co.uk>: > On Wednesday 8 February 2012 18:28:05 Michel Dänzer wrote: >> On Fre, 2012-02-03 at 17:32 +0000, Simon Farnsworth wrote: >> > r300g is able to sleep until a fence completes rather than busywait >> > because it creates a special buffer object and relocation that stays >> > busy until the CS containing the fence is finished. >> > >> > Copy the idea into r600g, and use it to sleep if the user asked for an >> > infinite wait, falling back to busywaiting if the user provided a >> > timeout. >> > >> > Signed-off-by: Simon Farnsworth <simon.farnswo...@onelan.co.uk> >> > --- >> > >> > v3: At Dave Airlie's suggestion on dri-devel, make use of the BO to give >> > us a fighting chance of recovering after a GPU reset. >> > >> > We know that the fence will never be signalled by hardware if the dummy >> > BO has gone idle - we use that information to escape the loop. This >> > might be a useful addition to the 8.0 branch. >> >> That's a nifty trick. :) >> > It's just a shame that the rest of recovering from a GPU reset isn't as simple > - at least this stops us busywaiting eternally after the kernel's detected a > CP stall. > >> > diff --git a/src/gallium/drivers/r600/r600_hw_context.c >> > b/src/gallium/drivers/r600/r600_hw_context.c index 8eb8e6d..acfa494 >> > 100644 >> > --- a/src/gallium/drivers/r600/r600_hw_context.c >> > +++ b/src/gallium/drivers/r600/r600_hw_context.c >> > @@ -1623,6 +1623,13 @@ void r600_context_emit_fence(struct r600_context >> > *ctx, struct r600_resource *fen> >> > ctx->pm4[ctx->pm4_cdwords++] = 0; /* DATA_HI >> > */ >> > ctx->pm4[ctx->pm4_cdwords++] = PKT3(PKT3_NOP, 0, 0); >> > ctx->pm4[ctx->pm4_cdwords++] = r600_context_bo_reloc(ctx, fence_bo, >> > RADEON_USAGE_WRITE);> >> > + >> > + /* Create a dummy BO so that fence_finish without a timeout can sleep >> > waiting for completion */ + *sleep_bo = (struct r600_resource*) >> > + pipe_buffer_create(&ctx->screen->screen, >> > PIPE_BIND_CUSTOM, >> > + PIPE_USAGE_STAGING, 1); >> > + /* Add the fence as a dummy relocation. */ >> > + r600_context_bo_reloc(ctx, *sleep_bo, RADEON_USAGE_READWRITE); >> >> Sorry for only thinking of this now, but what's the advantage of doing >> this here, rather than in r600_create_fence()? Seems like that would be >> simpler and cleaner. > > I've done it here because this is the bit of code that deals with all the > hardware-related stuff, and it already knows about writing out relocations. I > have no particular opinion either way, though, and wouldn't get upset about > moving it. Thoughts?
FWIW, the "hw_context" files are there for historical reasons only. There is nothing wrong with adding relocations and emitting commands from the other places of the driver. Eventually, r600.h, r600_pipe.h, and r600_hw_context_priv.h will be merged together. Marek _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev