Reviewed-by: Bas Nieuwenhuizen <b...@basnieuwenhuizen.nl> On Fri, Feb 2, 2018 at 7:04 PM, Samuel Pitoiset <samuel.pitoi...@gmail.com> wrote:
> There is no fpow in hardware, so it's always lowered somewhere, > but it appears that lowering at NIR level is better. Figured while > comparing compute shaders between RadeonSI and RADV. > > Polaris10: > Totals from affected shaders: > SGPRS: 18936 -> 18904 (-0.17 %) > VGPRS: 12240 -> 12220 (-0.16 %) > Spilled SGPRs: 2809 -> 2809 (0.00 %) > Code Size: 718116 -> 719848 (0.24 %) bytes > Max Waves: 1409 -> 1410 (0.07 %) > > Vega10: > Totals from affected shaders: > SGPRS: 18392 -> 18392 (0.00 %) > VGPRS: 12008 -> 11920 (-0.73 %) > Spilled SGPRs: 3001 -> 2981 (-0.67 %) > Code Size: 777444 -> 778788 (0.17 %) bytes > Max Waves: 1503 -> 1504 (0.07 %) > > Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com> > --- > src/amd/vulkan/radv_shader.c | 1 + > 1 file changed, 1 insertion(+) > > diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c > index af094e6220..769e991f93 100644 > --- a/src/amd/vulkan/radv_shader.c > +++ b/src/amd/vulkan/radv_shader.c > @@ -67,6 +67,7 @@ static const struct nir_shader_compiler_options > nir_options = { > .lower_extract_byte = true, > .lower_extract_word = true, > .lower_ffma = true, > + .lower_fpow = true, > .vs_inputs_dual_locations = true, > .max_unroll_iterations = 32 > }; > -- > 2.16.1 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev >
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