This was originally intended to make sure the remap location was not -1. However the code has changed alot since then, the location is now never set to -1 and we also handle components meaning this old assert has been doing comparisions with the pointer to the array of component data.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105183 --- src/compiler/nir/nir_linking_helpers.c | 1 - 1 file changed, 1 deletion(-) diff --git a/src/compiler/nir/nir_linking_helpers.c b/src/compiler/nir/nir_linking_helpers.c index 6459c6a24d..2b0a2668a3 100644 --- a/src/compiler/nir/nir_linking_helpers.c +++ b/src/compiler/nir/nir_linking_helpers.c @@ -283,7 +283,6 @@ remap_slots_and_components(struct exec_list *var_list, gl_shader_stage stage, if (var->data.location >= VARYING_SLOT_VAR0 && var->data.location - VARYING_SLOT_VAR0 < 32) { assert(var->data.location - VARYING_SLOT_VAR0 < 32); - assert(remap[var->data.location - VARYING_SLOT_VAR0] >= 0); const struct glsl_type *type = var->type; if (nir_is_per_vertex_io(var, stage)) { -- 2.14.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev