--- src/compiler/glsl/glsl_to_nir.cpp | 5 +++++ src/compiler/shader_info.h | 2 ++ 2 files changed, 7 insertions(+)
diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp index 1a579f41cd..7a9d15015e 100644 --- a/src/compiler/glsl/glsl_to_nir.cpp +++ b/src/compiler/glsl/glsl_to_nir.cpp @@ -406,6 +406,11 @@ nir_visitor::visit(ir_variable *ir) var->data.pixel_center_integer = ir->data.pixel_center_integer; var->data.location_frac = ir->data.location_frac; + if (var->data.pixel_center_integer) { + assert(shader->info.stage == MESA_SHADER_FRAGMENT); + shader->info.fs.pixel_center_integer = true; + } + switch (ir->data.depth_layout) { case ir_depth_layout_none: var->data.depth_layout = nir_depth_layout_none; diff --git a/src/compiler/shader_info.h b/src/compiler/shader_info.h index 45ef4b5039..11a59ff6ac 100644 --- a/src/compiler/shader_info.h +++ b/src/compiler/shader_info.h @@ -164,6 +164,8 @@ typedef struct shader_info { bool post_depth_coverage; + bool pixel_center_integer; + /** gl_FragDepth layout for ARB_conservative_depth. */ enum gl_frag_depth_layout depth_layout; } fs; -- 2.14.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev