From: Mathias Fröhlich <mathias.froehl...@web.de> Is now unused.
Signed-off-by: Mathias Fröhlich <mathias.froehl...@web.de> --- src/mesa/vbo/vbo_private.h | 27 --------------------------- 1 file changed, 27 deletions(-) diff --git a/src/mesa/vbo/vbo_private.h b/src/mesa/vbo/vbo_private.h index e44a521b11..49922892e5 100644 --- a/src/mesa/vbo/vbo_private.h +++ b/src/mesa/vbo/vbo_private.h @@ -68,33 +68,6 @@ vbo_context(struct gl_context *ctx) } -/** - * Current vertex processing mode: fixed function vs. shader. - * In reality, fixed function is probably implemented by a shader but that's - * not what we care about here. - */ -enum vp_mode { - VP_FF, /**< legacy / fixed function */ - VP_SHADER, /**< ARB vertex program or GLSL vertex shader */ - VP_MODE_MAX /**< for sizing arrays */ -}; - - -/** - * Get current vertex processing mode (fixed function vs. shader). - */ -static inline enum vp_mode -get_vp_mode( struct gl_context *ctx ) -{ - if (!ctx->VertexProgram._Current) - return VP_FF; - else if (ctx->VertexProgram._Current == ctx->VertexProgram._TnlProgram) - return VP_FF; - else - return VP_SHADER; -} - - /** * Array to apply the fixed function material aliasing map to * an attribute value used in vbo processing inputs to an attribute -- 2.14.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev