On Wed, Feb 14, 2018 at 12:16:25PM -0800, Jason Ekstrand wrote: > --- > src/intel/vulkan/anv_blorp.c | 242 > ++++++++++++++++--------------------- > src/intel/vulkan/anv_private.h | 17 ++- > src/intel/vulkan/genX_cmd_buffer.c | 68 ++++++++++- > 3 files changed, 186 insertions(+), 141 deletions(-) > > diff --git a/src/intel/vulkan/anv_blorp.c b/src/intel/vulkan/anv_blorp.c > index fd32227..6c0c858 100644 > --- a/src/intel/vulkan/anv_blorp.c > +++ b/src/intel/vulkan/anv_blorp.c > @@ -1136,143 +1136,6 @@ enum subpass_stage { > SUBPASS_STAGE_RESOLVE, > }; > > -static bool > -subpass_needs_clear(const struct anv_cmd_buffer *cmd_buffer) > -{ > - const struct anv_cmd_state *cmd_state = &cmd_buffer->state; > - uint32_t ds = cmd_state->subpass->depth_stencil_attachment.attachment; > - > - if (ds != VK_ATTACHMENT_UNUSED) { > - assert(ds < cmd_state->pass->attachment_count); > - if (cmd_state->attachments[ds].pending_clear_aspects) > - return true; > - } > - > - return false; > -} > - > -void > -anv_cmd_buffer_clear_subpass(struct anv_cmd_buffer *cmd_buffer) > -{ > - const struct anv_cmd_state *cmd_state = &cmd_buffer->state; > - const VkRect2D render_area = cmd_buffer->state.render_area; > - > - > - if (!subpass_needs_clear(cmd_buffer)) > - return; > - > - /* Because this gets called within a render pass, we tell blorp not to > - * trash our depth and stencil buffers. > - */ > - struct blorp_batch batch; > - blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, > - BLORP_BATCH_NO_EMIT_DEPTH_STENCIL); > - > - VkClearRect clear_rect = { > - .rect = cmd_buffer->state.render_area, > - .baseArrayLayer = 0, > - .layerCount = cmd_buffer->state.framebuffer->layers, > - }; > - > - struct anv_framebuffer *fb = cmd_buffer->state.framebuffer; > - > - const uint32_t ds = > cmd_state->subpass->depth_stencil_attachment.attachment; > - assert(ds == VK_ATTACHMENT_UNUSED || ds < > cmd_state->pass->attachment_count); > - > - if (ds != VK_ATTACHMENT_UNUSED && > - cmd_state->attachments[ds].pending_clear_aspects) { > - > - VkClearAttachment clear_att = { > - .aspectMask = cmd_state->attachments[ds].pending_clear_aspects, > - .clearValue = cmd_state->attachments[ds].clear_value, > - }; > - > - > - const uint8_t gen = cmd_buffer->device->info.gen; > - bool clear_with_hiz = gen >= 8 && cmd_state->attachments[ds].aux_usage > == > - ISL_AUX_USAGE_HIZ; > - const struct anv_image_view *iview = fb->attachments[ds]; > - > - if (clear_with_hiz) { > - const bool clear_depth = clear_att.aspectMask & > - VK_IMAGE_ASPECT_DEPTH_BIT; > - const bool clear_stencil = clear_att.aspectMask & > - VK_IMAGE_ASPECT_STENCIL_BIT; > - > - /* Check against restrictions for depth buffer clearing. A great GPU > - * performance benefit isn't expected when using the HZ sequence for > - * stencil-only clears. Therefore, we don't emit a HZ op sequence > for > - * a stencil clear in addition to using the BLORP-fallback for > depth. > - */ > - if (clear_depth) { > - if (!blorp_can_hiz_clear_depth(gen, iview->planes[0].isl.format, > - iview->image->samples, > - render_area.offset.x, > - render_area.offset.y, > - render_area.offset.x + > - render_area.extent.width, > - render_area.offset.y + > - render_area.extent.height)) { > - clear_with_hiz = false; > - } else if (clear_att.clearValue.depthStencil.depth != > - ANV_HZ_FC_VAL) { > - /* Don't enable fast depth clears for any color not equal to > - * ANV_HZ_FC_VAL. > - */ > - clear_with_hiz = false; > - } else if (gen == 8 && > - anv_can_sample_with_hiz(&cmd_buffer->device->info, > - iview->image)) { > - /* Only gen9+ supports returning ANV_HZ_FC_VAL when sampling a > - * fast-cleared portion of a HiZ buffer. Testing has revealed > - * that Gen8 only supports returning 0.0f. Gens prior to gen8 > do > - * not support this feature at all. > - */ > - clear_with_hiz = false; > - } > - } > - > - if (clear_with_hiz) { > - blorp_gen8_hiz_clear_attachments(&batch, iview->image->samples, > - render_area.offset.x, > - render_area.offset.y, > - render_area.offset.x + > - render_area.extent.width, > - render_area.offset.y + > - render_area.extent.height, > - clear_depth, clear_stencil, > - clear_att.clearValue. > - depthStencil.stencil); > - > - /* From the SKL PRM, Depth Buffer Clear: > - * > - * Depth Buffer Clear Workaround > - * Depth buffer clear pass using any of the methods (WM_STATE, > - * 3DSTATE_WM or 3DSTATE_WM_HZ_OP) must be followed by a > - * PIPE_CONTROL command with DEPTH_STALL bit and Depth FLUSH bits > - * “set” before starting to render. DepthStall and DepthFlush are > - * not needed between consecutive depth clear passes nor is it > - * required if the depth-clear pass was done with > “full_surf_clear” > - * bit set in the 3DSTATE_WM_HZ_OP. > - */ > - if (clear_depth) { > - cmd_buffer->state.pending_pipe_bits |= > - ANV_PIPE_DEPTH_CACHE_FLUSH_BIT | ANV_PIPE_DEPTH_STALL_BIT; > - } > - } > - } > - > - if (!clear_with_hiz) { > - clear_depth_stencil_attachment(cmd_buffer, &batch, > - &clear_att, 1, &clear_rect); > - } > - > - cmd_state->attachments[ds].pending_clear_aspects = 0; > - } > - > - blorp_batch_finish(&batch); > -} > - > static void > resolve_surface(struct blorp_batch *batch, > struct blorp_surf *src_surf, > @@ -1561,13 +1424,57 @@ anv_image_clear_color(struct anv_cmd_buffer > *cmd_buffer, > } > > void > +anv_image_clear_depth_stencil(struct anv_cmd_buffer *cmd_buffer, > + const struct anv_image *image, > + VkImageAspectFlags aspects, > + enum isl_aux_usage depth_aux_usage, > + uint32_t level, > + uint32_t base_layer, uint32_t layer_count, > + VkRect2D area, > + float depth_value, uint8_t stencil_value) > +{ > + assert(image->aspects & (VK_IMAGE_ASPECT_DEPTH_BIT | > + VK_IMAGE_ASPECT_STENCIL_BIT)); > + > + struct blorp_batch batch; > + blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0); > + > + struct blorp_surf depth = {}; > + if (aspects & VK_IMAGE_ASPECT_DEPTH_BIT) { > + get_blorp_surf_for_anv_image(cmd_buffer->device, > + image, VK_IMAGE_ASPECT_DEPTH_BIT, > + depth_aux_usage, &depth); > + depth.clear_color.f32[0] = ANV_HZ_FC_VAL; > + } > + > + struct blorp_surf stencil = {}; > + if (aspects & VK_IMAGE_ASPECT_STENCIL_BIT) { > + get_blorp_surf_for_anv_image(cmd_buffer->device, > + image, VK_IMAGE_ASPECT_STENCIL_BIT, > + ISL_AUX_USAGE_NONE, &stencil); > + } > + > + blorp_clear_depth_stencil(&batch, &depth, &stencil, > + level, base_layer, layer_count, > + area.offset.x, area.offset.y, > + area.offset.x + area.extent.width, > + area.offset.y + area.extent.height, > + aspects & VK_IMAGE_ASPECT_DEPTH_BIT, > + depth_value, > + (aspects & VK_IMAGE_ASPECT_STENCIL_BIT) ? 0xff > : 0, > + stencil_value); > + > + blorp_batch_finish(&batch); > +} > + > +void > anv_image_hiz_op(struct anv_cmd_buffer *cmd_buffer, > const struct anv_image *image, > VkImageAspectFlagBits aspect, uint32_t level, > uint32_t base_layer, uint32_t layer_count, > enum isl_aux_op hiz_op) > { > - assert(aspect == VK_IMAGE_ASPECT_DEPTH_BIT); > + assert(image->aspects & VK_IMAGE_ASPECT_DEPTH_BIT); > assert(base_layer + layer_count <= anv_image_aux_layers(image, aspect, > level)); > assert(anv_image_aspect_to_plane(image->aspects, > VK_IMAGE_ASPECT_DEPTH_BIT) == 0); > @@ -1587,6 +1494,65 @@ anv_image_hiz_op(struct anv_cmd_buffer *cmd_buffer, > } > > void > +anv_image_hiz_clear(struct anv_cmd_buffer *cmd_buffer, > + const struct anv_image *image, > + VkImageAspectFlags aspects, > + uint32_t level, > + uint32_t base_layer, uint32_t layer_count, > + VkRect2D area, uint8_t stencil_value) > +{ > + assert(image->aspects & (VK_IMAGE_ASPECT_DEPTH_BIT | > + VK_IMAGE_ASPECT_STENCIL_BIT)); > + > + struct blorp_batch batch; > + blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0); > + > + struct blorp_surf depth = {}; > + if (aspects & VK_IMAGE_ASPECT_DEPTH_BIT) { > + assert(base_layer + layer_count <= > + anv_image_aux_layers(image, VK_IMAGE_ASPECT_DEPTH_BIT, 0));
The last parameter of anv_image_aux_layers should be level. With that fixed, this patch is Reviewed-by: Nanley Chery <nanley.g.ch...@intel.com> > + get_blorp_surf_for_anv_image(cmd_buffer->device, > + image, VK_IMAGE_ASPECT_DEPTH_BIT, > + ISL_AUX_USAGE_HIZ, &depth); > + depth.clear_color.f32[0] = ANV_HZ_FC_VAL; > + } > + > + struct blorp_surf stencil = {}; > + if (aspects & VK_IMAGE_ASPECT_STENCIL_BIT) { > + get_blorp_surf_for_anv_image(cmd_buffer->device, > + image, VK_IMAGE_ASPECT_STENCIL_BIT, > + ISL_AUX_USAGE_NONE, &stencil); > + } > + > + blorp_hiz_clear_depth_stencil(&batch, &depth, &stencil, > + level, base_layer, layer_count, > + area.offset.x, area.offset.y, > + area.offset.x + area.extent.width, > + area.offset.y + area.extent.height, > + aspects & VK_IMAGE_ASPECT_DEPTH_BIT, > + ANV_HZ_FC_VAL, > + aspects & VK_IMAGE_ASPECT_STENCIL_BIT, > + stencil_value); > + > + blorp_batch_finish(&batch); > + > + /* From the SKL PRM, Depth Buffer Clear: > + * > + * Depth Buffer Clear Workaround > + * Depth buffer clear pass using any of the methods (WM_STATE, 3DSTATE_WM > + * or 3DSTATE_WM_HZ_OP) must be followed by a PIPE_CONTROL command with > + * DEPTH_STALL bit and Depth FLUSH bits “set” before starting to render. > + * DepthStall and DepthFlush are not needed between consecutive depth > clear > + * passes nor is it required if the depth-clear pass was done with > + * “full_surf_clear” bit set in the 3DSTATE_WM_HZ_OP. > + */ > + if (aspects & VK_IMAGE_ASPECT_DEPTH_BIT) { > + cmd_buffer->state.pending_pipe_bits |= > + ANV_PIPE_DEPTH_CACHE_FLUSH_BIT | ANV_PIPE_DEPTH_STALL_BIT; > + } > +} > + > +void > anv_image_mcs_op(struct anv_cmd_buffer *cmd_buffer, > const struct anv_image *image, > VkImageAspectFlagBits aspect, > diff --git a/src/intel/vulkan/anv_private.h b/src/intel/vulkan/anv_private.h > index 73004a3..906c6f3 100644 > --- a/src/intel/vulkan/anv_private.h > +++ b/src/intel/vulkan/anv_private.h > @@ -1923,7 +1923,6 @@ anv_cmd_buffer_push_constants(struct anv_cmd_buffer > *cmd_buffer, > struct anv_state > anv_cmd_buffer_cs_push_constants(struct anv_cmd_buffer *cmd_buffer); > > -void anv_cmd_buffer_clear_subpass(struct anv_cmd_buffer *cmd_buffer); > void anv_cmd_buffer_resolve_subpass(struct anv_cmd_buffer *cmd_buffer); > > const struct anv_image_view * > @@ -2617,12 +2616,28 @@ anv_image_clear_color(struct anv_cmd_buffer > *cmd_buffer, > uint32_t level, uint32_t base_layer, uint32_t > layer_count, > VkRect2D area, union isl_color_value clear_color); > void > +anv_image_clear_depth_stencil(struct anv_cmd_buffer *cmd_buffer, > + const struct anv_image *image, > + VkImageAspectFlags aspects, > + enum isl_aux_usage depth_aux_usage, > + uint32_t level, > + uint32_t base_layer, uint32_t layer_count, > + VkRect2D area, > + float depth_value, uint8_t stencil_value); > +void > anv_image_hiz_op(struct anv_cmd_buffer *cmd_buffer, > const struct anv_image *image, > VkImageAspectFlagBits aspect, uint32_t level, > uint32_t base_layer, uint32_t layer_count, > enum isl_aux_op hiz_op); > void > +anv_image_hiz_clear(struct anv_cmd_buffer *cmd_buffer, > + const struct anv_image *image, > + VkImageAspectFlags aspects, > + uint32_t level, > + uint32_t base_layer, uint32_t layer_count, > + VkRect2D area, uint8_t stencil_value); > +void > anv_image_mcs_op(struct anv_cmd_buffer *cmd_buffer, > const struct anv_image *image, > VkImageAspectFlagBits aspect, > diff --git a/src/intel/vulkan/genX_cmd_buffer.c > b/src/intel/vulkan/genX_cmd_buffer.c > index badb423..93894c1 100644 > --- a/src/intel/vulkan/genX_cmd_buffer.c > +++ b/src/intel/vulkan/genX_cmd_buffer.c > @@ -3527,9 +3527,73 @@ cmd_buffer_begin_subpass(struct anv_cmd_buffer > *cmd_buffer, > att_state->pending_clear_aspects = 0; > } > > - cmd_buffer_emit_depth_stencil(cmd_buffer); > + if (subpass->depth_stencil_attachment.attachment != VK_ATTACHMENT_UNUSED) > { > + const uint32_t a = subpass->depth_stencil_attachment.attachment; > + > + assert(a < cmd_state->pass->attachment_count); > + struct anv_attachment_state *att_state = &cmd_state->attachments[a]; > + struct anv_image_view *iview = fb->attachments[a]; > + const struct anv_image *image = iview->image; > + > + assert(image->aspects & (VK_IMAGE_ASPECT_DEPTH_BIT | > + VK_IMAGE_ASPECT_STENCIL_BIT)); > + > + if (att_state->pending_clear_aspects) { > + bool clear_with_hiz = att_state->aux_usage == ISL_AUX_USAGE_HIZ; > + if (clear_with_hiz && > + (att_state->pending_clear_aspects & VK_IMAGE_ASPECT_DEPTH_BIT)) > { > + if (!blorp_can_hiz_clear_depth(GEN_GEN, > + iview->planes[0].isl.format, > + iview->image->samples, > + render_area.offset.x, > + render_area.offset.y, > + render_area.offset.x + > + render_area.extent.width, > + render_area.offset.y + > + render_area.extent.height)) { > + clear_with_hiz = false; > + } else if (att_state->clear_value.depthStencil.depth != > ANV_HZ_FC_VAL) { > + clear_with_hiz = false; > + } else if (GEN_GEN == 8 && > + anv_can_sample_with_hiz(&cmd_buffer->device->info, > + iview->image)) { > + /* Only gen9+ supports returning ANV_HZ_FC_VAL when sampling a > + * fast-cleared portion of a HiZ buffer. Testing has revealed > + * that Gen8 only supports returning 0.0f. Gens prior to gen8 > + * do not support this feature at all. > + */ > + clear_with_hiz = false; > + } > + } > + > + if (clear_with_hiz) { > + /* We currently only support HiZ for single-slice images */ > + assert(iview->planes[0].isl.base_level == 0); > + assert(iview->planes[0].isl.base_array_layer == 0); > + assert(fb->layers == 1); > + > + anv_image_hiz_clear(cmd_buffer, image, > + att_state->pending_clear_aspects, > + iview->planes[0].isl.base_level, > + iview->planes[0].isl.base_array_layer, > + fb->layers, render_area, > + att_state->clear_value.depthStencil.stencil); > + } else { > + anv_image_clear_depth_stencil(cmd_buffer, image, > + att_state->pending_clear_aspects, > + att_state->aux_usage, > + iview->planes[0].isl.base_level, > + > iview->planes[0].isl.base_array_layer, > + fb->layers, render_area, > + > att_state->clear_value.depthStencil.depth, > + > att_state->clear_value.depthStencil.stencil); > + } > + } > > - anv_cmd_buffer_clear_subpass(cmd_buffer); > + att_state->pending_clear_aspects = 0; > + } > + > + cmd_buffer_emit_depth_stencil(cmd_buffer); > } > > static void > -- > 2.5.0.400.gff86faf > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev